Post by Eternal Mage, Aether. on Jul 11, 2015 1:56:03 GMT -5
Mind Magic
Mind magic works on a number of different conditions to draw out even stronger effects. For example, making the enemy fear the caster, making them believe something is there when there isn't, or making things look upside down.
Example spells [common used spells tbh]
Spell Name: Fear Touch
Level: B
Range: Close
Description: The caster puts fear into his opponent. This can be done by physically touching the target. It can go past clothing and armor. However, it does not work on objects. For example, the user hand may touch the target shield, but it won't add fear touch to them. Touching the enemy chest, or even over their armor that they are wearing then it will work. For stronger effects, the user has to hold or keep touching the target. Longer or more touching will increase the amount of post that the fear will work. Each second or each touch will increase this by one post. Longer the fear, more intense the fear is.
Drawback: Each touch will create one whole post of fear. The user must physically touch their opponent. This spell has a three post cool down.
Spell Name: Lust
Level: A
Range: Close
Description: A powerful spell that the user can cast onto a target. However, this spell is impractical during battles. The caster kisses his opponent, which will make the target fall in love with the caster. The target will obey almost any command, but some demands are impossible. Making an impossible demand can break the spell. For example, forcing the target to choke a love one may break it.
Drawback: The user must physically kiss their opponent on the lips for it to work. This spell can only work on one player character per thread (unlimited to npc). Unreasonable demands on PC can break the spell.
Spell Name: Super-human
Level: C
Range: -
Description: The user appears to be super human to the opponent mind. The opponent(s) will believe that the caster is super strong, super fast, and completely unbeatable.
Drawback: This only works if the opponent fears the user.
Spell Name: Muddle
Level: A
Range: Long
Description: The user shoots a ball of magic from their hand to their target. If the spell lands, the opponent mind is muddled for two posts. Causing their mind to be messy and confuse.
Drawback: The spell simply goes into a straight line. This spell is fairly easy to dodge due it only moving in a straight line and not very wide.
Spell Name: Reversal world
Level: S
Range: -
Description: The opponent mind is in completely jumble. Their body is moving in a complete opposite of how they want it to. If they try to move forward, they will move backwards. If they move their right hand, they will move their left hand, etc etc.
Drawback: This spell cannot be cast without the opponent mind be muddled. The user must already weakened their mind down with other spells.
Spell Name: Hunger
Level: D
Range: -
Description: By either touch or sending out an orb. The user makes the opponent simply feel hungry. Higher ranking version of this spell could trick the opponent's body into hunger pains.
Drawback: -
Getting prepare to create an alter. So I figure i least get the main magic out of the way.
Mind magic works on a number of different conditions to draw out even stronger effects. For example, making the enemy fear the caster, making them believe something is there when there isn't, or making things look upside down.
Example spells [common used spells tbh]
Spell Name: Fear Touch
Level: B
Range: Close
Description: The caster puts fear into his opponent. This can be done by physically touching the target. It can go past clothing and armor. However, it does not work on objects. For example, the user hand may touch the target shield, but it won't add fear touch to them. Touching the enemy chest, or even over their armor that they are wearing then it will work. For stronger effects, the user has to hold or keep touching the target. Longer or more touching will increase the amount of post that the fear will work. Each second or each touch will increase this by one post. Longer the fear, more intense the fear is.
Drawback: Each touch will create one whole post of fear. The user must physically touch their opponent. This spell has a three post cool down.
Spell Name: Lust
Level: A
Range: Close
Description: A powerful spell that the user can cast onto a target. However, this spell is impractical during battles. The caster kisses his opponent, which will make the target fall in love with the caster. The target will obey almost any command, but some demands are impossible. Making an impossible demand can break the spell. For example, forcing the target to choke a love one may break it.
Drawback: The user must physically kiss their opponent on the lips for it to work. This spell can only work on one player character per thread (unlimited to npc). Unreasonable demands on PC can break the spell.
Spell Name: Super-human
Level: C
Range: -
Description: The user appears to be super human to the opponent mind. The opponent(s) will believe that the caster is super strong, super fast, and completely unbeatable.
Drawback: This only works if the opponent fears the user.
Spell Name: Muddle
Level: A
Range: Long
Description: The user shoots a ball of magic from their hand to their target. If the spell lands, the opponent mind is muddled for two posts. Causing their mind to be messy and confuse.
Drawback: The spell simply goes into a straight line. This spell is fairly easy to dodge due it only moving in a straight line and not very wide.
Spell Name: Reversal world
Level: S
Range: -
Description: The opponent mind is in completely jumble. Their body is moving in a complete opposite of how they want it to. If they try to move forward, they will move backwards. If they move their right hand, they will move their left hand, etc etc.
Drawback: This spell cannot be cast without the opponent mind be muddled. The user must already weakened their mind down with other spells.
Spell Name: Hunger
Level: D
Range: -
Description: By either touch or sending out an orb. The user makes the opponent simply feel hungry. Higher ranking version of this spell could trick the opponent's body into hunger pains.
Drawback: -
Getting prepare to create an alter. So I figure i least get the main magic out of the way.