Post by Merc on Jul 13, 2015 7:44:11 GMT -5
Main Areas
- Great Hall: One of the most traversed areas, the Great Hall is the social epicenter of the castle. It's large, long tables and copious amounts of chairs provide the perfect amount of space for banquets - while also being mobile enough to push to be moved aside for dancing. Braziers line the perimeter of the room, filled with a magical fire that never fades by natural means, and large banners hang from the walls, embroidered with the symbol of Griffin Wing. At the back of the room, with several large windows sitting behind it, is a wood carved throne. The cushioning of the seat is red, while the throne itself is a dark brown. The four legs of the throne are large, carved to resemble the legs of a griffin, while the back of the chair is shaped like two fanned out wings that are much larger than necessary.
- Kitchens: Branching off of the main hall is a large kitchen area, complete with pantry and underground cellar. While people are technically allowed to come and go as they please, the staff do not particularly take kindly to people hovering about and will possibly anyone who looks too idle to work. Enter at your own risk.
- Grand Library: While referred to as a library, the room is technically more akin to a laboratory of sorts, as it contains not only books and research materials, but also an apothecary and an arrangement of magical instruments. As expected, there are many bookshelves filled with books on a wide variety of topics, as well as large, sturdy tables and various equipment for magical studies. Sitting in the windows of this room are a variety of clay flower pots with various herbs growing in them. Similarly, there are baskets hung on the outside of the window for those plants that require a more direct sunlight. To one side of the room there is a spiral staircase which leads into a relatively small room plastered with maps. Much of the planning, both in regards to strategic maneuvers and improvements for the castle, takes place in this room, where few at permitted to enter.
- Infirmary: The medical bay of the castle, decked out with stainless steel counters and a dozen beds that are separated by partitions. The room is filled with healing supplies, from the mundane bandaging to rare samples of antivenin, and is decked out with the latest in medical technology. Most importantly, there is a healer on duty around the clock, prepared to take on whatever injured souls are thrust upon them.
Inner Courtyard
- Garden: The open courtyard is home to a good many things, most notably a variety of vegetables that makes the castle somewhat self efficient when it comes to providing their own food. Things such as onions, potatoes, carrots and cabbages are grown among a variety of other plants. Despite the weather, the inner courtyard remains unaffected by things such as cold or snow due to magical tampering that allows things to grow regardless of such things. A number of chickens freely roam the inner courtyard, providing eggs while ago keeping pests away from the gardens.
- Stables: A simple wood construct that holds about a dozen horses or similarly sized magical or non-magical creatures.
- Training Grounds: A lone patch of grass marked with a magic circle. When two people enter and agree to a duel or sparring match, a bubble of magic appears around them that prevents stray spells from causing harm to the castle or its' occupants. Training dummies, as well as archery targets, sit near the wall of the castle.
Underground
- Dungeon: As one would expect, the dungeon is a dreary place meant to hold dangerous individuals of both the mage and non-mage variety. Some cells are just that, prison cells, while others cannot nullification magic to prevent the mage inside from escaping. The more powerful the mage, the more power required to contain them, so each individual mage cell has a barrier stone - an enchanted stone that, when magic is poured into it, strengthens the magic nullification enchantment on the cell - that can be manned by one or more mages in the event that a powerful mage is captured.
- Brewery: Festivals require copious amounts of alcohol and the brewery strives to provide quality booze for all occasions. The brewmasters pride themselves on the quality of their alcohol, making everything from whiskey, to ale, to sweet strawberry wine, and frequently sell their concoctions to merchants that pass through the castle both to spread the word and to bring in extra Jewels. Few have ever set foot in the brewery, which is located under the Grand Hall, but it is a well known fact that entering uninvited is sure to get you a paddling.
Defenses
- Lake: A magically crafted lake, completely void of aquatic life. The guild sits in the center of the lake, and the only way to get to the island, short of getting in a boat and hoping for the best, is by the simple looking stone bridge that leads from Onibas to the castle.
- Mist Veil: An enchantment that, when activated, covers the surface of the lake with a dense magical fog, completely hiding the lake and everything in it - including the castle.
- Under Current: Running along the bottom of the lake are a series of lacrima infused cables that, when activated from within the castle, sends a blast of electricity to the water to electrocute everything in it.
- Abandon Ship: In the event that Riley feels that the castle is lost, she can activate the lacrima in the foundation, completely submerging the castle beneath the surface of the lake.
- Security Net: A series of magical barriers, tripwires, detectors and sensory equipment and magic that weave together into a rather intricate security system that allows for those handling the security detail of the castle to see and hear anything and everything that happens on the castle grounds and in the hallways and main areas.
- More TDB
Living Areas
- Master Bedroom: The largest bedroom, belonging to the owner of the castle, featuring a canopy bed, fireplace and personal bathroom. Additionally, this room features a balcony that overlooks Onibas, an owl perch and miscellaneous for Atlas, several bookshelves, a wardrobe, a desk and chair combination, as well as all of Riley's personal belongings.
- Suites: There are a total of five suite style bedrooms at present, which belong to the people who contribute most to the castle, be it in regards to Jewels, protection, or whatever the owner happens to see fit. These are spacious rooms that each have their own personal bathroom, a desk and chair, a large bed, and a wardrobe. Occupants are free to decorate these rooms as they please.
- Bunkhouses: Most residents of the castle reside in these rooms, which have four bunks per room and share a bathroom. At the foot of each of the two bunks are two chests for storing personal belongings.
Cost: 500,000
Monthly Upkeep: 4,000