Post by The Martyr on Jul 24, 2015 17:15:21 GMT -5
Replacing counter magic.
I can't really think of five spells. >.<
Reality Marble
The caster creates a large reality marble around the area. Within this space, the caster has their own space, and it's made of the user mind. Most often, it's some sort of carnival. However, there are times when it can change to something else. For the battle version of this spell, it's nearly impossible to enter and leave within the space and the caster is always inside. The user can do almost anything inside this space, but this spell is not perfect. While it's impossible to brute force your way out, there is a method in getting out. The caster will make each person within the dome to ask him a question each of their post. If they can finally guess what he is thinking, they can get out of the spell, basically, a game of 20 questions. If the target(s) guess correctly then the user will black out. The marble takes up anyone within the thread inside for a small area of the thread.
Name: Fakes
Level: D-S
Range: ---
Description: The caster creates fake of the world. These fakes can be an object or changing matter of the world itself. D ranks are completely illusions and cannot do anything. They can't be destroyed, but can't deal damage. C rank and above will be physical in some sort of form or another.
Drawback: If the objects are destroyed before exploding or deal damage. They will deal mind damage to the caster and mess up the world. Depending on the rank of the fake will depend how much damage. Typically, bigger the fake the more damage it will deal to the caster mind. Enough damage can cause the caster to black out.
Name: Rule zone!
Level: D
Range: ---
Description: The caster creates a small zone within his space. In these zones, there are rules to be made, and it must be obeyed. However, the rules must be something fair and cannot actually say, prevent them from moving on or leaving. For example, the user can make no magic era. This means in this area they are safe from magic attacks from the caster, and likewise the caster is secure from magical attacks. At the same time, this does not stop physical attacks. Item from the real world is allowed to be used as well, but if they have magic to them. It will be disabled within area.
Drawback: The caster is forced to obey the law within the zone as well. Nothing is allowed to be unfair and prevent someone from actually physically leaving the zone. No "no mage type" sort of zones are allowed to be made. More of a trolly whimsical zone.
Name: Weather system
Level: D
Range: --
Description: The caster can change the weather of the area from sun and rain. However, the caster can make it worse as the thread goes on.
Drawback: For more extreme weather, this will take a very long time to happen. The caster will also fall within the weather conditions.
Name: Matter phase
Level: C
Range: --
Description: The caster can phase through objects of his own world.
Drawback: ---
I can't really think of five spells. >.<
Reality Marble
The caster creates a large reality marble around the area. Within this space, the caster has their own space, and it's made of the user mind. Most often, it's some sort of carnival. However, there are times when it can change to something else. For the battle version of this spell, it's nearly impossible to enter and leave within the space and the caster is always inside. The user can do almost anything inside this space, but this spell is not perfect. While it's impossible to brute force your way out, there is a method in getting out. The caster will make each person within the dome to ask him a question each of their post. If they can finally guess what he is thinking, they can get out of the spell, basically, a game of 20 questions. If the target(s) guess correctly then the user will black out. The marble takes up anyone within the thread inside for a small area of the thread.
Name: Fakes
Level: D-S
Range: ---
Description: The caster creates fake of the world. These fakes can be an object or changing matter of the world itself. D ranks are completely illusions and cannot do anything. They can't be destroyed, but can't deal damage. C rank and above will be physical in some sort of form or another.
Drawback: If the objects are destroyed before exploding or deal damage. They will deal mind damage to the caster and mess up the world. Depending on the rank of the fake will depend how much damage. Typically, bigger the fake the more damage it will deal to the caster mind. Enough damage can cause the caster to black out.
Name: Rule zone!
Level: D
Range: ---
Description: The caster creates a small zone within his space. In these zones, there are rules to be made, and it must be obeyed. However, the rules must be something fair and cannot actually say, prevent them from moving on or leaving. For example, the user can make no magic era. This means in this area they are safe from magic attacks from the caster, and likewise the caster is secure from magical attacks. At the same time, this does not stop physical attacks. Item from the real world is allowed to be used as well, but if they have magic to them. It will be disabled within area.
Drawback: The caster is forced to obey the law within the zone as well. Nothing is allowed to be unfair and prevent someone from actually physically leaving the zone. No "no mage type" sort of zones are allowed to be made. More of a trolly whimsical zone.
Name: Weather system
Level: D
Range: --
Description: The caster can change the weather of the area from sun and rain. However, the caster can make it worse as the thread goes on.
Drawback: For more extreme weather, this will take a very long time to happen. The caster will also fall within the weather conditions.
Name: Matter phase
Level: C
Range: --
Description: The caster can phase through objects of his own world.
Drawback: ---