Post by The Martyr on Aug 29, 2015 1:32:13 GMT -5
I'm working on a new character and getting his magic out of the way. =P
Copy Magic
Does what the name applies, to copy. Under the right the conditions and limitations, the user can copy mage type, skills, movements, weapons, and other items.
Spell Name: Speak Copy
Level: D
Range:-
Description:The user can mimic someone's speech pattern and actual voice.
Drawback: The user needs to have a conversation with someone or hear them talking at least once.
Spell Name: Item Copy
Level: D-A
Range:-
Description: The caster can make a copy of an item or even a weapon. In pvp situations, the user can only copy one weapon or item from the opponent at a time.
Drawback: Needs to see the item and how magic mana depends on the rank itself. The user can't keep the item forever and only last for said thread. Additionally, it takes about three posts after seeing the item to copy. If they can touch it (just such grabbing or taking a hit) they can instantly cast this spell.
Spell Name: Skill Copy
Level: C
Range:--
Description: The user can copy the skills of someone else and able to use them for himself.
Drawback: This only last for one thread and only towards one person. Additionally, this requires about three posts of watching someone before the user can mimic.
Spell Name: Mage Type Copy
Level: D-S
Range:--
Description: The user can copy someone else's mage type and use their magic as if it's their own.
Drawback: This only last for one thread and only towards one person. Additionally, the caster has to be hit with a spell first and then after three rounds, the caster can begin using D rank spells. Each round, the rank goes up.
Spell Name: Magic Thief
Level: A
Range:--
Description: The caster can steal others magic, items, even skills from others and use them in other threads inside his book.
Drawback: If used in other threads, they will be lost forever. If the book is stolen or destroyed, they can't use any of the magic. The user has to see a magic spell at least once, and they must get the other person to write their name inside the book.
Spell Name: Positive Feedback Zero
Level: S
Range: ---
Description: This is a passive skill that is only obtained at S rank. Any time the user uses someone else's mage type and their spells, it comes out stronger than the original.
Drawback: To get Positive Feedback Zero, this will need one more post added before they can copy. Additionally, the user needs to get hit with one of their opponent magic spells. The magic cost for doing spells will also cost a little more than average for exchange.
Thermal Manipulation Magic
The user can uses thermal energy to create, shape and control temperature. The caster manipulating the temperature in a form of kinetic energy between particles at the atomic or molecular level. This magic gives the user a natural resist to heat and cold. Before using magic of heat, the air must be hot, and before the user can use cold spells, the air must be cold. Larger spells will need a greater range of temperature dropped or raise.
Spell Name:Combustion
Level:D-S
Range:Medium
Description:Users can increase the kinetic of atoms and molecules causing them to ignite. The caste creates heat and light that the user can use. However, this spell works just like a flame thrower. The closer someone is to the user, the more powerful it is.
Drawback: This spell is dangerous around flammable materials. This spell is can't be used if there's a lack of oxygen.
Spell Name: Melt
Level: D-S
Range: Close
Description: User can liquefy objects or organisms by increasing heat. This spell can only work by being close and typically touching them. For small and weak things, this process is almost instantly. For bigger and stronger, this will take a longer process and mana.
Drawback: The user has to be close to said object or organism. On people, this will take a long process to perform. The user is unable to revert subjects/objects to original form. The user is not able to melt anything that doesn't usually melt such as fire or electricity.
Spell Name: Solidify.
Level:D-S
Range:Short-Medium
Description: The caster solidifies or makes solid like properties such as, liquid, gas, plasma, or any other none-solid mass by causing the loose molecules to come together to the level of solidity. In short, he freezes things.
Drawback: Depending upon the rank of the spell will depend how strong the ice is. The caster got to touch or send out wave of freezing ice that's easy to dodge.
Spell Name: Cold Air Manipulation
Level: D-S
Range: Short-Long
Description: The caster lowers the temperature around him and sends out a burst of cold wind that can leave frostbite.
Drawback: If the air is too warm, this spell will not work so it's often best to lower the air temperature first. How cold and strong is the wind depends upon the rank of the spell.
Spell Name: Thermal conversion.
Level:D-S
Range: Self
Description: A defense spell that works on heat and energy attacks. The caster will actually absorb the heat of an attack and convert it into a fire attack.
Drawback: The caster doesn't absorb the mana to his own. There will always be a fire/heat spell following up a post after. If the heat/energy is not used up, the caster will take damage from whatever attack he took.
Copy Magic
Does what the name applies, to copy. Under the right the conditions and limitations, the user can copy mage type, skills, movements, weapons, and other items.
Spell Name: Speak Copy
Level: D
Range:-
Description:The user can mimic someone's speech pattern and actual voice.
Drawback: The user needs to have a conversation with someone or hear them talking at least once.
Spell Name: Item Copy
Level: D-A
Range:-
Description: The caster can make a copy of an item or even a weapon. In pvp situations, the user can only copy one weapon or item from the opponent at a time.
Drawback: Needs to see the item and how magic mana depends on the rank itself. The user can't keep the item forever and only last for said thread. Additionally, it takes about three posts after seeing the item to copy. If they can touch it (just such grabbing or taking a hit) they can instantly cast this spell.
Spell Name: Skill Copy
Level: C
Range:--
Description: The user can copy the skills of someone else and able to use them for himself.
Drawback: This only last for one thread and only towards one person. Additionally, this requires about three posts of watching someone before the user can mimic.
Spell Name: Mage Type Copy
Level: D-S
Range:--
Description: The user can copy someone else's mage type and use their magic as if it's their own.
Drawback: This only last for one thread and only towards one person. Additionally, the caster has to be hit with a spell first and then after three rounds, the caster can begin using D rank spells. Each round, the rank goes up.
Spell Name: Magic Thief
Level: A
Range:--
Description: The caster can steal others magic, items, even skills from others and use them in other threads inside his book.
Drawback: If used in other threads, they will be lost forever. If the book is stolen or destroyed, they can't use any of the magic. The user has to see a magic spell at least once, and they must get the other person to write their name inside the book.
Spell Name: Positive Feedback Zero
Level: S
Range: ---
Description: This is a passive skill that is only obtained at S rank. Any time the user uses someone else's mage type and their spells, it comes out stronger than the original.
Drawback: To get Positive Feedback Zero, this will need one more post added before they can copy. Additionally, the user needs to get hit with one of their opponent magic spells. The magic cost for doing spells will also cost a little more than average for exchange.
Thermal Manipulation Magic
The user can uses thermal energy to create, shape and control temperature. The caster manipulating the temperature in a form of kinetic energy between particles at the atomic or molecular level. This magic gives the user a natural resist to heat and cold. Before using magic of heat, the air must be hot, and before the user can use cold spells, the air must be cold. Larger spells will need a greater range of temperature dropped or raise.
Spell Name:Combustion
Level:D-S
Range:Medium
Description:Users can increase the kinetic of atoms and molecules causing them to ignite. The caste creates heat and light that the user can use. However, this spell works just like a flame thrower. The closer someone is to the user, the more powerful it is.
Drawback: This spell is dangerous around flammable materials. This spell is can't be used if there's a lack of oxygen.
Spell Name: Melt
Level: D-S
Range: Close
Description: User can liquefy objects or organisms by increasing heat. This spell can only work by being close and typically touching them. For small and weak things, this process is almost instantly. For bigger and stronger, this will take a longer process and mana.
Drawback: The user has to be close to said object or organism. On people, this will take a long process to perform. The user is unable to revert subjects/objects to original form. The user is not able to melt anything that doesn't usually melt such as fire or electricity.
Spell Name: Solidify.
Level:D-S
Range:Short-Medium
Description: The caster solidifies or makes solid like properties such as, liquid, gas, plasma, or any other none-solid mass by causing the loose molecules to come together to the level of solidity. In short, he freezes things.
Drawback: Depending upon the rank of the spell will depend how strong the ice is. The caster got to touch or send out wave of freezing ice that's easy to dodge.
Spell Name: Cold Air Manipulation
Level: D-S
Range: Short-Long
Description: The caster lowers the temperature around him and sends out a burst of cold wind that can leave frostbite.
Drawback: If the air is too warm, this spell will not work so it's often best to lower the air temperature first. How cold and strong is the wind depends upon the rank of the spell.
Spell Name: Thermal conversion.
Level:D-S
Range: Self
Description: A defense spell that works on heat and energy attacks. The caster will actually absorb the heat of an attack and convert it into a fire attack.
Drawback: The caster doesn't absorb the mana to his own. There will always be a fire/heat spell following up a post after. If the heat/energy is not used up, the caster will take damage from whatever attack he took.