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Post by Reika Ai on Aug 12, 2015 20:29:09 GMT -5
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Reika stood a back from the entrance to Rabbit Foot and admired it in all its glory. The building as a whole was quite small, with pink painted walls and tacked-on white boards that were shaped like puff balls. It had a bright and happy atmosphere, something that was completely unfelt by Reika. But she did admire the spotless paint and clean design. It was a shame she had to tear it all down.
"Zenos?" She called, twirling her white umbrella. The sun was particularly strong that day, and Reika did not like her extremely pale skint to get burnt. "I do hate being too far from home." She spoke like a young child, even though she was already sixteen years old. Her complexion was still that of a young girl, though. "Let's make this quick. "
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Post by Valentinez, Alkalinella Xifax on Aug 12, 2015 22:59:34 GMT -5
I walk up behind the small white hair loli. I'm still not sure what is going on with the guild master position and this girl. However, I don't care all that much honestly. However, I am a man of my word. I've tested her last mission to see what she can do and have guts. So, I came along with her to take care of business. I've enjoy myself when I helped to take down Griffin wing and I will enjoy myself in destroying this piece of shit guild.
“What kind of guild would name themselves rabbit foot” Not just the name of the guild, but also their building is disgusting to me. To give some credit, it looks like they put in a lot of effort, but I have no fucks to give. “How should we do this? Do we break into the front door and make them beg or do this ninja style?” I prefer going through the front door and announce the world who the fuck we are! However, there might be some Fairytail members lurking around or even inside which can make this missions harder than it should. “I'll leave it up to you.”
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Post by Reika Ai on Aug 13, 2015 7:03:34 GMT -5
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Reika did not answer Zenos' first question. She could have given a long, drawn out explanation on how a rabbit's foot is a symbol of good luck and a rabbit is actually very cute and fluffy like the exterior of the building. But she knew Zenos did not actually care, and really, neither did Reika, so she let the question sit. Instead she focused on how they were going to destroy the guild.
"Let's give them a show." was all she said. Suddenly, a huge battering ram appeared in front of the two with it's crushing end heading straight for the door. Reika giggled. "Well, we could have just walked in the door, or really just have punched through the lock, but where's the fun in that~" she said as the ram swung dramatically backwards and came crashing through the front door.
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Post by Kitty Kat Astra on Aug 19, 2015 16:26:37 GMT -5
The ram came crashing through the door with its head. Splinters flew across the floor with small clanks of wood versus stone. On the inside, there was screaming and confusion as people were running off in every which direction. The members of the guild were fleeing out the back door, as could be faintly heard as their voices were dying out while they were running away. It seemed as if the guild had been expecting all of this to happen, for their evacuation was swift and efficient. On the inside, the guild really wasn't more than a small tavern. It consisted of three small sections. One sub-section was the guild mission board, where easy missions were plastered across a wooden board. Essentially a vast majority of them were jobs that anyone could do. Gardening, waitering, modelling and that sort of stuff. There were a few combat oriented ones, but their dates had long expired, and those particular missions were probably hanging there just to show that such a line had been attempted. The other sub-section was the guild hall itself. It consisted of two lines of tables, structured so the tables were standing sideways towards the door in three rows, making for six tables. Each table naturally had two corresponding benches so that the guild members and guests had somewhere to sit. Upon the tables were the remains of what had probably been a party. There were burning candles and beer mugs, scattered randomly in small clusters from where people had been sitting. Here and there you would find a wine glass, for those that preferred a more sour beverage. At the far end of the guild hall itself, one could find a row of bar chairs in front of the bar itself. It was here the two only individuals remaining within the guild were situated. One was a petite cloaked figure, sitting on one of the bar chairs, casually drinking away at whichever beverage was found in that persons mug. Behind the bar, serving the cloaked enigma, was Sukibani, the second in command within Rabbit Foot. It seemed she had already steeled herself for the intrusion of more Phantom Cloak runts. That guild had been an eyesore ever since they had attempted to start Rabbit Foot. Much more chaotic and evil than the rumors she had heard. That is exactly why she had hired help. The final subsection of the main hall was leading into the office area, where the guild had its business, paying the rent for their guild itself, managing incoming missions and the like. Additionally, if one was to leave through the back area, one would find a small kitchen, including the backdoor exit out to the area where the guild had their garbage bins. It was through this little connection that the majority of Rabbit Foot had fled when their door had been knocked down.The cloaked enigma casually placed the beverage down onto the bar, before turning around and hopping off the chair. Cracking its neck from side to side twice, the fingers soon followed, as it seemed that the enigma was preparing for commotion. Pulling the hood down, it was revealed to be a female. Long, silver-silken hair was dropping over her shoulders, as a pair of equally silvery eyes were watching the two of them intently. The armor that she was wearing, appeared to be sewn together by a hundred steel leaves. Likewise, the magical gloves and shoulder guard was leaving very little of her actual body bare. The weaknesses in her combat outfit was apparent mostly around the joints, where she needed the most mobility to move around unhindered. Over her back, there was a strange looking weapon. It was a wide, double-sided blade staff. The bladed edge itself had small spikes along it, meaning that any successful strike would rend its victim. Standing in the middle, where one could passage through the tables unhindered, a grin appeared on her lips. The Valkyrie had come here, being promised a nice and easy task for a vast amount of jewels. Now before her stood runts of that woman whom she had met in Harujion a month or two ago. That woman had been a wench, and these nosy children weren't going to be any different. "Well well well, seems like you came to me, rather than having me go look for you. Thank you, for making my life so much easier." Astra grinned wickedly, unsheathing her bladed staff and pointing it in their direction. If she was correct in her analysis, neither of them really stood a chance against her. This would be an easy task, indeed, and no lucky rabbit's Foot was going to bless them with enough fortune to come out of this unscathed! Skills: Skill Name: Eyes of the Heavens Description: As a Valkyrie, Astra has a natural aptitude at judging an opponents strenght and threat level. It allows her to judge wheter she stands a chance, or wheter she is outclassed completely. The eyes grant the same information about casted spells.
Skill Name: Eyes of the High Heavens Description: The Valkyrie are those chosen by the gods, who shall watch the battles of the mortals, judging the mortals as worthy or unworthy to enter the divine halls. It is through this knowledge, that Astra has gained an insane insight into combat, allowing her to react faster and make better decisions than an average person.
Skill Name: Heroic Presssence Desciption: Astra's pressence can be felt on the battlefield. Capable of inspiring herself or any chosen ally, the effects of poison, paralysis, sleep and fear can be temporarily ignored. Once the effect of Heroic Pressence fade, the entire backlash from any such effects are felt immediately. (Three turns before backlash kicks in) Items: Name: Loki's Sting(custom) Level: A Description: Loki's Sting is an average lenghted double-sided bladestaff, colored in a shimmering black. The handle appears like two snakes slithering around each other, opening their maws at either side as if spitting out the two blades. It is said in the legends, that this weapon isn't given as a gift from the gods. Rather, it is taken by those seeking vengeance, smitten by the dark powers and trickery of Loki. The weapon doesn't initially appear to be anything outside a standard bladestaff. It however feeds on the pain and misery of its victims, significantly boosting both their physical and magical attacks once they're wounded. In short, the more wounded and desperate the victim of Loki's Sting become, the more power Loki's Sting will grant the wielder. Price and Availability: Astra Only, 17,500 Jewels.
Name: Hymer's Guard (custom) Level: A Description: Hymer was the ancient giant that challenged Thor to a test of strenght, and through trickery, defeated the mighty god. One of the imbued items he used in the challenge, was his armor, Hymer's guard. This armor appears like a simple leather scale armor, with each scale appearing like a darkened and corrupted leaf. It covers most of the torso and shoulders, reaching down to just below the waist. Offering moderate protection against physical and magic attacks, it doesn't initially stand out amongst regular armor. However, the more wounded and desperate the wearer of the armor is, the more power the armor resonates with, increasing her defenses. It was speculated amongst the gods, that Hymer intentionally wounded himself before testing his strenght against Thor. The armor can slightly change appearance for the comfort or style-sense of the wearer. Price and Availability: Astra Only, 19,500 Jewels.
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Post by Tsundere Shinzu on Aug 19, 2015 16:53:50 GMT -5
A harsh crashing sound would echo into the air. Most would simply register the sound waves as a bellow or explosion, however, Shinzu was adept at listening in on details most would simply miss due to a lack of finesse. “Rupturing… Wood… Splinters?” There was no doubt about it, a sturdy wooden structure had just been decimated. “W-What the devil is all this commotion!” The guild master would begin yelling in a crazed panic as he spotted a crowd of people evacuating a strange building. “The whore house?” Admittedly, Shinzu had never seen or heard of Rabbit’s Foot. In fact, the decor of the building and the bunny-themed outfits of the guild members only seemed reinforce his misguided impression of its members.“Fear not maidens and… Gentlemen? Lion Heart shall not allow this brutality to your establishment stand.” There was no telling if the panicked members were even paying attention to Shinzu. Still, regardless of their focus, the guild master couldn’t help but declare his presence before diving into glorious battle. “Face me fiend!” He yelled before dashing through the crowd of disoriented members. “A kitchen?” Shinzu felt overwhelmed as he entered the building. Although the kitchen was small, the unfamiliarity couldn’t help but overwhelm his senses.“This way?” Grabbing a nearby butcher’s knife, Shinzu would follow the murmurs of an unfamiliar voice until eventually the area would widen into a sizeable hall filled with tables and splintered wood. “Such would explain the earlier boom… I suppose I took the lengthy entrance.” The guild master would dismiss the fact with a wave of his ‘borrowed’ knife which he appeared to be brandishing with little purpose or target. “You! Are you the one who did this?” The words were aimed at the silver-haired woman in armour. “Always the pretty ones… Always so lost to the darkness.” At the end of his trail of thoughts, Shinzu would launch the knife at the girl with a twist of his wrists. Of course, being no knife thrower and with the weapon in question being rather bulky and unbalanced, there was little chance that the projectile would even reach the armoured maiden. Instead, it was simply a tactic of intimidation.
“What business do you have here?” He questioned whilst ignoring the others in the room. The silver haired lady was after all the only one of the group with her weapon drawn. Besides, the sinister expression on her face revealed more than words ever could.
Skills:
Weapon Mastery: This skill represents Shinzu’s unparalleled close combat prowess in the arena with polearms and similar weapons such as lances or spears. Not only does this extend to being able to wield such weapons in close combat with an impressive level of skill, but it also stands testament to Shinzu’s deadly precision when resorting to using his weapon as a makeshift javelin. Foes reliant on magic or their fists will be at a disadvantage when faced against such an assault unless they too are highly proficient in their choice of weaponry.
Resilience: Having taken part in countless battles which have often lead to many life threatening injuries, Shinzu has developed somewhat of a high and almost inhuman resilience against pain. With this also stemming from his will to live, Shinzu’s threshold against exhaustion and other limitations that may restrict others is absurdly high. While this does not make him any stronger or faster than most enemies, it does allow him to combat stress, adversity and life threatening scenarios to a higher degree than others through sheer willpower.
Heightened Senses: Life in the arena helped hone Shinzu’s senses to the point where his gift of hearing reached a level far above his peers. Although there is nothing supernatural about his ears, Shinzu can often pick out quite a high level of detail from a simple sound, such as being able to judge distance and the direction of the source much better than a normal person. This acute level of hearing also allows Shinzu to pick out sounds that may otherwise be inaudible, such as honing in on a whisper amidst a crowd or being able to audibly recognize subtle noises such as the rustle of a nearby bush. Items:
Name: x2 Shadow Knife Level: A Description: A strange throwing knife that has been wrapped in a rugged white bandage. Mysteriously, despite the bandage covering the sharp edges of the blade, the throwing knife still functions as per normal and can be quite deadly in the right hands. Although no one has lived to be able to confirm this, it is said that if the intended target of the throwing knife moves after the weapon has left the wielders hands, the knife may shift its own direction and trajectory on its own once per throw at the cost of C-Rank mana. Price and Availability: 15,000 jewels. Shop only.
Name: Gae Bolg Level: A Description: Gae Bolg is a spear that possesses a length of 6 feet, making it rather average in length and able to be wielded rather easily with nothing more than a single hand. The entire weapon is tinted in a shade of crimson and most notably, the shaft bears numerous designs running along it that seem to resemble thornless vines. Gae Bolg’s main ability is to inflict heavy wounds to enemies who may come in contact with the weapon, whether indirect or not. This includes brushing clothing against the spear or even clashing blades against it, the act of which will result in the weapon lighting up in a strong red hue. The wound inflicted is quite dangerous, being on the same level as taking a direct hit from the blade of the spear itself. Due to this, the wound will appear in an explosion of gushing blood, although one thing to note is that the location always varies and is purely random. The wound itself also cannot penetrate bone and will never directly injure any vital organs. Mostly, this ability is used to slow down opponents and disable limbs as opposed to outright killing them. Price and Availability: 20,000
Name: Kingslayer Level: A Description: A corrupt version of the Kingslayer armour that has been unblessed by at least three different tainted souls (apparently unblessing is a thing now). Kingslayer is similar to its counterpart, however, all of the gems that once adorned the armour have mysteriously vanished, leaving only craters and tiny dents in their wake. Now, the armour only appears to offer slight resistance against physical and magical attacks. The armour does, however, fill its wearer with a strange sensation of power once donned. Some say that once worn by the right individual, it can greatly increase the wearers physical and magical attacks. Price and Availability: 15,000 jewels. Shop only.
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Post by Valentinez, Alkalinella Xifax on Aug 21, 2015 12:08:22 GMT -5
Reika ram burst through the shitty door with ease. The door practically explodes with splitters are flying everywhere with some broken pieces here and there. From inside, I can hear screaming and I can bet they're confused about everything. I don't see any burst of people running out of the front door so most likely they're running to the back entrance.
“We're here bitches,” I announced in a loud booming voice. There's some sort of mutter inside, but I am unable to hear what exactly they're saying over the screaming. Most likely thinking about how they will come out and surrender to us. I have no clue what is going inside, or even know what it looks like unless I walk straight inside. The air feels intense for me, but I am not sure why just yet. There might be more danger inside than we originally thought.
“Something is off,” I mutter underneath my breath. No one was coming outright away. It's a bit annoying and making me tense. Suddenly, I begin hearing some sort of commotion inside. I make my way inside to see what the hell is going onto see two people fighting? My eyes become narrow, rigid, cold, and hard. I see a woman with silver hair and clad in armor. I can sense her magical energy to know that she's currently stronger than me. Well, the difference is not all that great and something that I can make up for it. However, inside I am seeing an even stronger magic. I look at the girl face and recognize it. “Oh, is it Black Howling?” A knife is thrown from behind the girl and it falls next to my feet. The current me is unable to handle her or the stronger mage inside. “Tch, well whatever. This pay is not enough for me to deal with this. Sorry Reika, but you can deal with those 'two' if you want.” From there, I take a tactical retreat!
-exit-
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Post by Reika Ai on Aug 22, 2015 21:41:50 GMT -5
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Reika's face lit up at the sound of splintering wood. Large cracks flew across the flat surface, until the force was too much for the flimsy lock to hold and the rest of the door flew open. Debris fell to the floor and a rush of air blew across the two Phantom Cloak members as the inadequately dressed Rabbit Foot members flooded out of the back entrance. Without so much as a twitch, Reika ran forward at full speed, narrowing in on the closest plebian. She easily caught the girl, who was definitely one of its weaker members, a useless 'extra', clad in a tight-fitting bunny outfit. One of the young mage's bony white hands tore apart the girl's outfit and cast it aside, using her other hand grabbed her throat to hold her in place. Now that the clothing was not there to obstruct her, Reika plunged her free hand through the girl's back. She brought her hand back out, and cast the dead body aside. She triumphantly held the beating heart in the air. "That's right, my lovelies!" Reika giggled loudly. "Run while you still can!" She crushed the organ in her hand. Reika reveled at the blood. Her entire right arm was covered with it now, the liquid collecting in thick droplets at her fingertips before they fell to the ground. Blood splattered across her pristine white dress, but eventually faded across her other arm, which was completely clean. A pool of blood collected around her feet and around the dead body. Reika laughed hysterically, raising her bloodied arm in the air and giving a twirl. "Magnificent!" She shouted as Zenos turned tail and ran like the bitch he was. But she was not the only one who came to the guild to fight. Out of the corner of her eye, Reika spotted a figure dash out of the kitchen and into the crowd. Her grin widened and her eyes became more fiercely attuned with madness. Yes. She loved it when petty members put up a fight. It was all the more better to play with them! And what was this mysterious figure carrying? No more than a flimsy kitchen knife! A deep laugh erupted from Reika's throat as the figure attempted to throw the knife. It was horribly off track, and in fact, it was not even aimed in her general direction! No matter. Reika would show him who the right target was. With a snap of her fingers, she materialized a plank of wood in the air in the direction of the knife. It stuck in barrier, and both the plank and the knife clattered to the floor. With another snap of her fingers, the wood disappeared. "Come to fight back, darling? Let's have a bit of fun!"Skills Skill Name: Deathless Description: Regardless of injuries and exhaustion, one can continue fighting until they receive a fatal wound such as their heart or brain destroyed. Unless this occurs, they will continue fighting even if their injuries will be fatal after the battle
Skill Name: Half Soul Description: Reika only has half of her soul. This causes her to have no emotions whatsoever. She cannot panic in the middle of fights and cannot be scared.
Skill Name: Weapons Expert Description: The user is a weapon user expert. In a battle against a non-weapon user, Reika will have a large advantage. If they have a weapon, he will have a moderate advantage (even if you have a weapon doesn't mean you know how to use it.) Anyone who has a skill similar, they will go about even. Spells that makes them expert in weapons or martial arts will depends on the spell. Spells Name: Conjure Plank Rank: D Range: Within 15ft Description: User conjures a thin plank of wood. The wood is 5x3 feet and about two inches thick. Drawbacks: It's literally just a thin plank of wood. It can easily be broken with a kick or a punch with enough force. It's only capable of blocking extremely weak attacks. |
Erosion 002/100[/align] " "
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Post by Kitty Kat Astra on Aug 23, 2015 6:41:23 GMT -5
Twitching uncontrollably at the fact that she was being utterly ignored by the one charging the door, when Reika moved in to grasp one of the fleeing females Astra shot forwards, essentially holding her staff as a lance, as she would've attacked the crazed female if she had gotten the chance. Instead, she narrowly managed to stop her progress forwards, as a kitchen knife flew straight past her face, cutting off a single strand of silvery hair before continuing its trajectory off to who-knows-where. In fury, Astra turned her head to look at the one coming in from behind. So there had been multiple enemies. Could this potentialyl mean that the one who had recently fled when he had realised who Astra was, simply played possum? Judging by the immediate strenght that she could infer out of these two individuals, if they were teamed up, she would definitely have a hard time. Considering both of their haphazard actions, they likely arrived here together. "Filthy murderers! I'll teach you a lesson!" Because of all the chaos, and the fleeing people, and the screaming, and the murder, Astra couldn't focus on what Shinzu was saying. No doubt, it had been some random gibberish about how they were there to burn down the guild, even if Astra attempted to stop them. Flipping her bladestaff so that it was held vertically in the air, Astra was chanting something in an ancient language. Underneath her position, first a single magical circle took shape, then a second. Glowing in a bright light, they both released their held magic, powering Astra up with the combat magic of the Valkyries. From there, Astra bent down to lower her center of gravity. Accelerating quickly, she was weaving in amongst the row of tables, cutting straight across from the bar towards the kitchen, in the hope of taking down Shinzu in one fell strike. Bringing the bladed staff up from below, the girl was aiming to slice all the way up from Shinzu's left leg to his right shoulder. If Shinzu attempted a backstep, she'd do a short spin while moving in closer, attempting to follow up the first strike with a roundhouse kick to his chest. In her world, it made sense to try and take down the stronger one first. If she could surprise him before he knew her magic, she'd have a chance of making these unfavorable odds favorable. Skills: Skill Name: Eyes of the Heavens Description: As a Valkyrie, Astra has a natural aptitude at judging an opponents strenght and threat level. It allows her to judge wheter she stands a chance, or wheter she is outclassed completely. The eyes grant the same information about casted spells.
Skill Name: Eyes of the High Heavens Description: The Valkyrie are those chosen by the gods, who shall watch the battles of the mortals, judging the mortals as worthy or unworthy to enter the divine halls. It is through this knowledge, that Astra has gained an insane insight into combat, allowing her to react faster and make better decisions than an average person.
Skill Name: Heroic Presssence Desciption: Astra's pressence can be felt on the battlefield. Capable of inspiring herself or any chosen ally, the effects of poison, paralysis, sleep and fear can be temporarily ignored. Once the effect of Heroic Pressence fade, the entire backlash from any such effects are felt immediately. (Three turns before backlash kicks in)
Items: Name: Loki's Sting(custom) Level: A Description: Loki's Sting is an average lenghted double-sided bladestaff, colored in a shimmering black. The handle appears like two snakes slithering around each other, opening their maws at either side as if spitting out the two blades. It is said in the legends, that this weapon isn't given as a gift from the gods. Rather, it is taken by those seeking vengeance, smitten by the dark powers and trickery of Loki. The weapon doesn't initially appear to be anything outside a standard bladestaff. It however feeds on the pain and misery of its victims, significantly boosting both their physical and magical attacks once they're wounded. In short, the more wounded and desperate the victim of Loki's Sting become, the more power Loki's Sting will grant the wielder. Price and Availability: Astra Only, 17,500 Jewels.
Name: Hymer's Guard (custom) Level: A Description: Hymer was the ancient giant that challenged Thor to a test of strenght, and through trickery, defeated the mighty god. One of the imbued items he used in the challenge, was his armor, Hymer's guard. This armor appears like a simple leather scale armor, with each scale appearing like a darkened and corrupted leaf. It covers most of the torso and shoulders, reaching down to just below the waist. Offering moderate protection against physical and magic attacks, it doesn't initially stand out amongst regular armor. However, the more wounded and desperate the wearer of the armor is, the more power the armor resonates with, increasing her defenses. It was speculated amongst the gods, that Hymer intentionally wounded himself before testing his strenght against Thor. The armor can slightly change appearance for the comfort or style-sense of the wearer. Price and Availability: Astra Only, 19,500 Jewels. Magic: Spell Name: Valkyrian Codex Level: A Range: Self Description: Astra creates a two-layered magical circle on the ground. Once these two magic circles trigger, if Astra stll remains inside the circle, she gains a significant boost to her strenght and speed for a short three-turn duration, by aligning her magical flow with her movements. In short, her mana assists in moving her body. Drawback: During the effects of Valkyrian Codex, Astra cannot use any other spells.
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Post by Tsundere Shinzu on Aug 24, 2015 7:13:46 GMT -5
“Black Howling?” Shinzu would ponder over the man’s words. However, before he could be pressed for any answers, he would have already pre-emptively carried out his tactical retreat. “That name… So familiar…” The guild master would squint his eyes at the armoured maiden. The other girl’s name had already been revealed as Reika, which meant that the comment about ‘Black Howling’ could only have been aimed at the staff-wielding maniac. “You couldn’t possibly be that person, could you?”Before Shinzu would get the opportunity to clarify his vague question, his hearing would pick up on the grotesque squelch of some sort of soft object being crushed, followed by the unmistakable sound of droplets of a liquid pelting the ground like bullets. “Damn it.” He didn’t need to turn towards Reika in order to see the atrocity she had just committed. The screams in the background would more than confirm the guild master’s worst beliefs. “You’re both dead.” Shinzu would utter the words coldly and he drew his lance and pointed it in the direction of Reika in particular. Despite already witnessing a snippet of her powers, the guild master had little way of knowing what the girl was capable of. He would have to play things cautiously for now, or at the very least, that’s what he planned to do until hearing the armoured woman’s declaration of war. “I must take them both on!?” Fearing for the worst, Shinzu would envelop himself in lightning as circular runes appeared beneath his foe.“Raijin form!” As the foe busied herself with her chanting, Shinzu’s body would begin to take on an unnatural cobalt-blue hue. A closer inspection would also serve to reveal tiny bolts of lightning dancing around his fists, feet and hair. “Give me your worst.” Shinzu would abandon focus on Reika and shift his attention towards the so called ‘Black Howling’ as she dashed forwards with malice in her eyes. With little time to think things through, the guild master would step backwards in a cheap attempt to dodge the strike by relying on his superior speed. Much to his surprise, however, it would seem that his foe somehow possessed equal speed and reflexes despite his own power up.With little chance of avoiding the attack in this position, Shinzu would simply hold his spear out horizontally in a attempt to block the brunt of the kick. At that moment, the foe would likely sense the danger emanating from the crimson-red weapon. If she possessed the will to want to stop her attack prematurely and the reflexes or strength required to halt the momentum of her kick, then the guild master would take the opportunity to twist his body towards the right in order to slash at her midsection. However, If instead the kick connected, then the guild master would be sent skidding backwards several feet due to the opponent’s superior physical strength, though not without the price of activating Gae Bolg’s wrath.
Skills:
Weapon Mastery: This skill represents Shinzu’s unparalleled close combat prowess in the arena with polearms and similar weapons such as lances or spears. Not only does this extend to being able to wield such weapons in close combat with an impressive level of skill, but it also stands testament to Shinzu’s deadly precision when resorting to using his weapon as a makeshift javelin. Foes reliant on magic or their fists will be at a disadvantage when faced against such an assault unless they too are highly proficient in their choice of weaponry.
Resilience: Having taken part in countless battles which have often lead to many life threatening injuries, Shinzu has developed somewhat of a high and almost inhuman resilience against pain. With this also stemming from his will to live, Shinzu’s threshold against exhaustion and other limitations that may restrict others is absurdly high. While this does not make him any stronger or faster than most enemies, it does allow him to combat stress, adversity and life threatening scenarios to a higher degree than others through sheer willpower.
Heightened Senses: Life in the arena helped hone Shinzu’s senses to the point where his gift of hearing reached a level far above his peers. Although there is nothing supernatural about his ears, Shinzu can often pick out quite a high level of detail from a simple sound, such as being able to judge distance and the direction of the source much better than a normal person. This acute level of hearing also allows Shinzu to pick out sounds that may otherwise be inaudible, such as honing in on a whisper amidst a crowd or being able to audibly recognize subtle noises such as the rustle of a nearby bush. Items:
Name: x2 Shadow Knife Level: A Description: A strange throwing knife that has been wrapped in a rugged white bandage. Mysteriously, despite the bandage covering the sharp edges of the blade, the throwing knife still functions as per normal and can be quite deadly in the right hands. Although no one has lived to be able to confirm this, it is said that if the intended target of the throwing knife moves after the weapon has left the wielders hands, the knife may shift its own direction and trajectory on its own once per throw at the cost of C-Rank mana. Price and Availability: 15,000 jewels. Shop only.
Name: Gae Bolg Level: A Description: Gae Bolg is a spear that possesses a length of 6 feet, making it rather average in length and able to be wielded rather easily with nothing more than a single hand. The entire weapon is tinted in a shade of crimson and most notably, the shaft bears numerous designs running along it that seem to resemble thornless vines. Gae Bolg’s main ability is to inflict heavy wounds to enemies who may come in contact with the weapon, whether indirect or not. This includes brushing clothing against the spear or even clashing blades against it, the act of which will result in the weapon lighting up in a strong red hue. The wound inflicted is quite dangerous, being on the same level as taking a direct hit from the blade of the spear itself. Due to this, the wound will appear in an explosion of gushing blood, although one thing to note is that the location always varies and is purely random. The wound itself also cannot penetrate bone and will never directly injure any vital organs. Mostly, this ability is used to slow down opponents and disable limbs as opposed to outright killing them. This ability is, however, limited to two charges at maximum. As soon as the ability is activated, Gae Bolg will lose a charge and go into a three post cool down. After which, the ability can only be activated one more time for the duration of the thread. Price and Availability: 20,000
Name: Kingslayer Level: A Description: A corrupt version of the Kingslayer armour that has been unblessed by at least three different tainted souls (apparently unblessing is a thing now). Kingslayer is similar to its counterpart, however, all of the gems that once adorned the armour have mysteriously vanished, leaving only craters and tiny dents in their wake. Now, the armour only appears to offer slight resistance against physical and magical attacks. The armour does, however, fill its wearer with a strange sensation of power once donned. Some say that once worn by the right individual, it can greatly increase the wearers physical and magical attacks. Price and Availability: 15,000 jewels. Shop only. Spells:
Spell Name: Raijin Form Level: A Range: ~ Description: Like the name may suggest, this spell allows the user to tap into abilities that will transform him into a literal avatar of lightning. In this form, the entirety of the user’s body will gain an unnatural cobalt-blue hue. This will especially be prominent around the hands, feet and hair, which in particular will generate miniature bolts of lightning. In general, Raijin form allows the user to gain direct control over all electrical impulses within his body in order to directly transmit them from the brain to chosen muscles whilst bypassing everything along the way. Not only does this significantly boost the user’s reflexes, but it also grants the ability to move at speeds beyond what can be considered inhuman for extend periods of time. Drawback: Raijin Form will drain the user of mana for every post that it is left active. Extended use can also damage the user’s muscles and lead to a great level of fatigue. Raijin Form also cannot be used in conjunction with any other ‘Form’ spell.
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Post by Kitty Kat Astra on Aug 24, 2015 14:07:20 GMT -5
Perhaps her opponent had expected her to pull her punch when she felt threathened by the spear. Perhaps he had known that she had the ability to correctly assume the danger of enemy abilities. Either case, in this situation, his judgement of her abilities may have been skewed. Rather than pulling her punches when she saw that he was defending himself, she added even more force to the spin. Jamming her bladed staff into the ground after she had missed him, this gave her the balance to lift her other foot aswell. Pushing off with the staff, she essentially rammed into him with both of her feet, at about the height of his chin, causing his staff to be pushed against his body, as if he had ran face-first into a pole. Additionally, this was forcing him to skid far backwards, into the kitchen where he had attempted to step out from. Keeping a hold on her staff, she ended up barely landing on her feet, as she pressed onwards, undeterred, at least for a moment. As Astra ran through the doorway, she felt a sudden sting in her left shoulder. It was as if something sharp had just pierced her, deeply, and a trail of blood was running down her left arm. Groaning in pain, this wasn't something that would deter her immediately. Astra was a brawler when it came to fighting, and the more she wounded and opponent, and the more she got wounded, the more dangerous she would become...
In addition to the initial blow, Shinzu would also feel a strange burning sensation where Astra had connected, as if someone was shining a high powered sun at a very specific area. This was one of the Valkyrie's passive abilities, that marked her enemies whenever she managed to strike them. It would become very important for her to continue marking up her opponent, so that she could drive him into the ground soon enough. Stepping into the kitchen and around the corner, she had effectively left the guild to its own devices. Now that a competent opponent had arrived, she couldn't care less of what happened to Rabbit's Foot. All that mattered, was grinding this preposterous infidel into the ground!
Skill Name: Eyes of the Heavens Description: As a Valkyrie, Astra has a natural aptitude at judging an opponents strenght and threat level. It allows her to judge wheter she stands a chance, or wheter she is outclassed completely. The eyes grant the same information about casted spells.
Skill Name: Eyes of the High Heavens Description: The Valkyrie are those chosen by the gods, who shall watch the battles of the mortals, judging the mortals as worthy or unworthy to enter the divine halls. It is through this knowledge, that Astra has gained an insane insight into combat, allowing her to react faster and make better decisions than an average person.
Skill Name: Heroic Presssence Desciption: Astra's pressence can be felt on the battlefield. Capable of inspiring herself or any chosen ally, the effects of poison, paralysis, sleep and fear can be temporarily ignored. Once the effect of Heroic Pressence fade, the entire backlash from any such effects are felt immediately. (Three turns before backlash kicks in)
Spells Used:
Spell Name: Mark of the Divine Level: B Range: Passive Description: Upon striking a target with either a melee attack, or a spell, the Valkyrie leaves a divine mark on the target. These marks will feel like a slight burn, but otherwise be invisible. Drawback: The marks hardly do any damage. Instead, they allow the Valkyrie to use other spells that utilise these marks. These marks do not discern between friend and foe. If a friend is caught in an attack, they are marked. The marks expire relatively quickly after having been placed onto the target. (Three turns)
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Post by Tsundere Shinzu on Aug 26, 2015 20:03:08 GMT -5
Shinzu grimaced as the opponent rammed her bodyweight into his spear, the act of which causing his wrists to buckle under the pressure of the knight’s feet. Sensing the oncoming threat, instinctively Shinzu would make use of his heightened reflexes to tilt his head towards the side, which would just narrowly allow his face to dodge the crushing impact of his own weapon being driven into his armoured chest. “Gyah!” He wheezed as he found himself skidding backwards into the center of the kitchen from the force of the attack.“That bitch!” Simultaneous to his cursing, Shinzu would extend both of his arms outwards. His left appeared to be pointed towards the side of the doorway and aimed at the wall of the kitchen in a fist that would hold his spear, whereas his right palm would remain poised at the entrance itself in anticipation of the silver-haired knight. Swiftly, Shinzu would unleash a small blast of electromagnetic energy from his left hand which would go through the wall strike at the bulky kitchen knife he had abandoned earlier, at which point it would suddenly spring into life with a spin and hurtle towards Reika’s general location with menacing force. However, with no real view of the knife or much time to calculate a respectable trajectory, it would simply fly towards Reika with no real grace or purpose. With or without dodging, it could just as easily cleave through the target as it could pass by her without leaving much more than a pitiful scratch.With little hesitance, Shinzu’s aura would then shift into something much brighter as he unleashed a bolt of blue lightning from his right hand towards the knight as soon as she would enter the kitchen through the doorway. This single bolt would then split and branch out into five thinner bolts that would attempt to bombard the opponent’s four limbs and chest with added strength that would come from Shinzu’s cursed armour. In the end though, whether the knight could dodge or not was irrelevant. The spell’s true purpose was to blind the opponent with its intense and almost unnatural glow, at which point the guild master would lunge forwards with his lance in an reckless attempt to skewer through his target’s left thigh to disable her movements. “This is bad.” Despite the tough demeanour Shinzu was putting up with his barrage of attacks, the pain emanating from his chest said it all. Although his armour increased his offensive potential, it did little in ways of offering protection. Not only had the force of the woman’s attack left the guild master in agonizing pain, but it had also bent his armour out of shape slightly and left a thin pole-shaped indentation running almost vertically along the chest piece. There was no doubt in Shinzu’s mind that another attack like before carried enough strength to damage his ribs if the indentation was forced into his chest through a powerful blow. Then again, fighting the insane silver-haired creature without a chest piece was not much of a favourable prospect either. “I have to end this quickly…” Shinzu thought to himself with his teeth gritted. A strange burning sensation was flaring up around the blow that had been dealt to his chest and the soles of his feet howled in pain. At this point, adrenaline, willpower and his enhanced physical attributes were the only things that would allow his spear to make its way into his target despite the mental toll the pain would have on a normal person.
Skills:
Weapon Mastery: This skill represents Shinzu’s unparalleled close combat prowess in the arena with polearms and similar weapons such as lances or spears. Not only does this extend to being able to wield such weapons in close combat with an impressive level of skill, but it also stands testament to Shinzu’s deadly precision when resorting to using his weapon as a makeshift javelin. Foes reliant on magic or their fists will be at a disadvantage when faced against such an assault unless they too are highly proficient in their choice of weaponry.
Resilience: Having taken part in countless battles which have often lead to many life threatening injuries, Shinzu has developed somewhat of a high and almost inhuman resilience against pain. With this also stemming from his will to live, Shinzu’s threshold against exhaustion and other limitations that may restrict others is absurdly high. While this does not make him any stronger or faster than most enemies, it does allow him to combat stress, adversity and life threatening scenarios to a higher degree than others through sheer willpower.
Heightened Senses: Life in the arena helped hone Shinzu’s senses to the point where his gift of hearing reached a level far above his peers. Although there is nothing supernatural about his ears, Shinzu can often pick out quite a high level of detail from a simple sound, such as being able to judge distance and the direction of the source much better than a normal person. This acute level of hearing also allows Shinzu to pick out sounds that may otherwise be inaudible, such as honing in on a whisper amidst a crowd or being able to audibly recognize subtle noises such as the rustle of a nearby bush. Items:
Name: x2 Shadow Knife Level: A Description: A strange throwing knife that has been wrapped in a rugged white bandage. Mysteriously, despite the bandage covering the sharp edges of the blade, the throwing knife still functions as per normal and can be quite deadly in the right hands. Although no one has lived to be able to confirm this, it is said that if the intended target of the throwing knife moves after the weapon has left the wielders hands, the knife may shift its own direction and trajectory on its own once per throw at the cost of C-Rank mana. Price and Availability: 15,000 jewels. Shop only.
Name: Gae Bolg Level: A Description: Gae Bolg is a spear that possesses a length of 6 feet, making it rather average in length and able to be wielded rather easily with nothing more than a single hand. The entire weapon is tinted in a shade of crimson and most notably, the shaft bears numerous designs running along it that seem to resemble thornless vines. Gae Bolg’s main ability is to inflict heavy wounds to enemies who may come in contact with the weapon, whether indirect or not. This includes brushing clothing against the spear or even clashing blades against it, the act of which will result in the weapon lighting up in a strong red hue. The wound inflicted is quite dangerous, being on the same level as taking a direct hit from the blade of the spear itself. Due to this, the wound will appear in an explosion of gushing blood, although one thing to note is that the location always varies and is purely random. The wound itself also cannot penetrate bone and will never directly injure any vital organs. Mostly, this ability is used to slow down opponents and disable limbs as opposed to outright killing them. This ability is, however, limited to two charges at maximum. As soon as the ability is activated, Gae Bolg will lose a charge and go into a three post cool down. After which, the ability can only be activated one more time for the duration of the thread. Price and Availability: 20,000
Name: Kingslayer Level: A Description: A corrupt version of the Kingslayer armour that has been unblessed by at least three different tainted souls (apparently unblessing is a thing now). Kingslayer is similar to its counterpart, however, all of the gems that once adorned the armour have mysteriously vanished, leaving only craters and tiny dents in their wake. Now, the armour only appears to offer slight resistance against physical and magical attacks. The armour does, however, fill its wearer with a strange sensation of power once donned. Some say that once worn by the right individual, it can greatly increase the wearers physical and magical attacks. Price and Availability: 15,000 jewels. Shop only. Spells:
Spell Name: Raijin Form Level: A Range: ~ Description: Like the name may suggest, this spell allows the user to tap into abilities that will transform him into a literal avatar of lightning. In this form, the entirety of the user’s body will gain an unnatural cobalt-blue hue. This will especially be prominent around the hands, feet and hair, which in particular will generate miniature bolts of lightning. In general, Raijin form allows the user to gain direct control over all electrical impulses within his body in order to directly transmit them from the brain to chosen muscles whilst bypassing everything along the way. Not only does this significantly boost the user’s reflexes, but it also grants the ability to move at speeds beyond what can be considered inhuman for extend periods of time. Drawback: Raijin Form will drain the user of mana for every post that it is left active. Extended use can also damage the user’s muscles and lead to a great level of fatigue. Raijin Form also cannot be used in conjunction with any other ‘Form’ spell.
Spell Name: Electromagnetism Level: C Range: ~ Description: This spell represents the ability to emit electromagnetic fields in order to manipulate metals. In its most basic form, this can extend to simply attracting and repelling nearby metals, as well as producing electromagnetic pulses in order to short circuit nearby machinery. More advanced applications, however, can include things such as projecting a very weak field of electromagnetism onto the surrounding area in order to ‘sense’ the general size and location of metals in the immediate vicinity. In its most powerful form, this spell can even unlock the ability to create metallic constructs through Ferrokinesis as long as there is an abundance of usable metal in the area. Drawback: Electromagnetism is useless on its own as the user cannot produce or create any metals. He can only make do with what is available in the immediate vicinity. Spells revolving around electromagnetism are quite powerful due to the fact that they are combinations of real world objects and magic. However, due to this spell stemming from the lightning branch, the user will never have as much precise control over things they are manipulating as mage’s that purely specialize in magnetism. This can lead to several issues, such as the magnetic field weakening and having less of an influence the further away it is from the user.
Spell Name: Forked Lightning [Enhanced with a Super Bolt aura] Level: C Range: ~ Description: By extending a hand outwards, the user may unleash a single bolt of lightning at an intended target. Before reaching the opponent, the lightning will then branch out into five other bolts that will all remain connected to the original spell. Essentially, this allows the user to target multiple enemies at once and even throw them off guard by only triggering the branching at the very last second. Drawback: Despite being considered an area of effect spell, the lightning can only target five very specific areas once it splits. Shinzu also has no real control over the lightning. The initial bolt may only move in a linear direction and upon branching out, the five individual bolts cannot track down enemies. Instead, they will simply change direction once in order to launch themselves at the targets general locations.
Spell Name: Super Bolt Level: D-S Range: ~ Description: This version of lightning is the closest one can get to the mundane counterpart. In fact, the only real difference between this spell and traditional lightning is the fact that Super Bolts are many times brighter than the counterpart. Due to this unique property, Super Bolt can be used to blind opponents for several posts as opposed to outright killing them. This can even potentially be done to opponents who manage to avoid the attack entirely, however, make the mistake of glancing at the intense light directly. Drawback: Being rather flashy, spells revolving around Super Bolt draw attention rather quickly and can easily lead to the user giving away his position. Also unlike some other forms of lightning, the lack of majorly unique properties means that enemy Slayers can ‘eat’ this form of lightning and use it to restore their strength without any real side effects. Spells utilizing Super Bolt are also usually quite large and area of effect related, making it a poor choice for when precision and finesse is required.
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Post by Reika Ai on Aug 27, 2015 17:38:19 GMT -5
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he blue-haired mage was annoying. Everything about him, from the way he talked to the way he fought, infuriated Reika. He shouted at random times and made unnecessary remarks about the world around him. This man should have been dumb and weak, like his demeanor suggested, but through the fighting that Reika had witnessed, he appeared to be very strong, or, at least, very lucky. He had proved that much by narrowly dodging the girl's well-timed attack to his face. It was too bad, really. Reika would have enjoyed seeing him get pounded by the small girl. Now he was just another barrier between her and totally demolishing this guild.
It seemed like the little angel had temporarily retreated, leaving just Reika and the blue-haired mage left in the partially demolished guild hall. She saw him raise his arms to the side, preparing to attack. He had ignored her before but, now that his main opponent was fleeing, he was definitely aiming to attack Reika. Without so much as a twitch, the white-haired girl immediately brought her hands to the ground, slamming them into the smooth wood floor with a loud bang. Underneath the man, cracks appeared for two seconds before a hardy stalagmite jabbed its way up from beneath him.
Reika did not wait. As soon as her hands hit the ground, she dashed forward, leaning close to the ground. One of her arms shot out, and large white-colored scythe materialized in her hand, its blade extending in front of her and its staff reaching behind her back. She swung at the blue haired mage, aiming to slice the sharp metal scythe through his legs.
But it was just a decoy. At the last second, Reika threw away the scythe and flung herself away. She skidded on the ground for a few moments, and then looked up, ready for the next attack.
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Erosion 008/100[/align] " "Spell Name: Conjure Stalagmite Level: C Range: 20ft Description: Caster creates a sturdy an sharp stalagmite, ready to impale her opponents. It is made up of rock hard rock. Drawback: The ground cracks, giving a warning over two seconds that the rock is about to erupt from the ground. At C-Rank, the rock can be cut through with a weapon the same rank or above, or it can also be destroyed by a spell the same rank or above.
Spell Name: Conjure Weapon (scythe) Level: D Range: In the user's hands Description: Caster creates a weapon that can be used for attacking or defending. At D-Rank, the scythe is as sharp as a real blade, but has no magical attributes. Drawback: Lasts for the remainder of the thread. Cannot be stored and used for later.
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Post by Kitty Kat Astra on Aug 28, 2015 9:29:08 GMT -5
The girl was caught in the doorway, as several branches of lightning impacted onto her from various angles. Though, with the damage she was sustaining, she was simply improving her overall strenght, despite being closer to going down too. Since the strike onto Shinzu himself had done a decent chunk of damage, Loki's Sting was waking up. Due to the blood dripping from the wound she had suffered earlier, Hymer's Guard was awakening too. This meant that the girl herself appeared to be surrounded by a small red hue, like someone had ignited her energy, making her aura visible. The weapon that she was wielding, too, seemed to be responding to their battle, as a darker-red hue surrounded the weapon itself. In general, it would likely feel to the two others in her pressence, as if Astra was slowly awakening from a near eternal slumber. Now that the fighting spirit enhancement had done its job, she wasn't going to renew it. Instead, she would be focussing on using other types of magic. Still standing after his lighting-strike had done its job, the girls eyes were closed. It was clear that she couldn't see a damn thing. Even so, for her next attack, she wouldn't have to see where he was to strike. The boy had been marked by her divine magic, and as such, targetting him was no longer relying on her senses.
Planting the bladedstaff into the ground, she folded her hands into a quick seal, muttering a single word; Punishment. Above Astra, by the roof, a golden magic circle would appear, as she was unleashing an immense amount of magical power. The two actions happened near simultaneously. The lance impacted onto her armor cleanly, as she was incapable of seeing and thus making any counter moves. Due to the wounds she had already suffered, the armor was continously growing in strenght, but it didn't seem to be enough. The tip of the lance penetrated the armor, piercing into her flesh as she gasped in pain. Skidding backwards a single step, Shinzu found himself directly underneath the sneakily hidden magical circle. From there, a burning pillar of light unleashed downwards, containing a majority of Astra's magical power into one single attack. It was aiming for the mark that her earlier attack had left on Shinzu, and thus was highly unlikely to miss or be dodgeable at such a short distance. Regardless of wheter Shinzu was hit or not, the power of her unleashed magic, with the wounds she was currently carrying, was enough to make the entire guild shake from the initial force.
Leaping backwards immediately after the spell had been unleashed, Astra soon found herself with one knee on the ground, gasping in pain. A trail of blood was dripping from the corner of mouth, as he had clearly managed to damage one of her organs. Though, the exchange had another curious side-effect. Since Astra wasn't down, the aura that had continued to grow around Astra as they inflicted damage onto each other, was now taking the shape of a beast. It was as if it had come alive as an entity of its own. The armor and spear had both fully awakened, and at this point, Astra was at her most dangerous, despite the wounds she had suffered. The girl was a brawler-type, and it took a little time for her to get going. Now that they had exchanged several blows, that was no longer the case. Astra was awake. If Shinzu didn't end it quick, she could very likely turn into a tornado he'd be incapable of stopping.
Skill Name: Eyes of the Heavens Description: As a Valkyrie, Astra has a natural aptitude at judging an opponents strenght and threat level. It allows her to judge wheter she stands a chance, or wheter she is outclassed completely. The eyes grant the same information about casted spells.
Skill Name: Eyes of the High Heavens Description: The Valkyrie are those chosen by the gods, who shall watch the battles of the mortals, judging the mortals as worthy or unworthy to enter the divine halls. It is through this knowledge, that Astra has gained an insane insight into combat, allowing her to react faster and make better decisions than an average person.
Skill Name: Heroic Presssence Desciption: Astra's pressence can be felt on the battlefield. Capable of inspiring herself or any chosen ally, the effects of poison, paralysis, sleep and fear can be temporarily ignored. Once the effect of Heroic Pressence fade, the entire backlash from any such effects are felt immediately. (Three turns before backlash kicks in)
Spells Used:
Spell Name: Mark of the Divine Level: B Range: Passive Description: Upon striking a target with either a melee attack, or a spell, the Valkyrie leaves a divine mark on the target. These marks will feel like a slight burn, but otherwise be invisible. Drawback: The marks hardly do any damage. Instead, they allow the Valkyrie to use other spells that utilise these marks. These marks do not discern between friend and foe. If a friend is caught in an attack, they are marked. The marks expire relatively quickly after having been placed onto the target. (Three turns)
Spell Name: Call of the Valkyrie
Level: A
Range: Fifty meters.
Description: This spell utilises the "Mark of the Divine" - When a target has been marked by Mark of the Divine, Astra becomes capable of invoking divine punishment onto the target. From the skies, a beam of concentrated sunlight strikes at the target, burning anyone caught within the beam itself. Each beam that penetrates the sky is a mere one by one meter, leaving anyone not marked completely unscathed, unless they hug a target of a beam. This spell is incredibly fast. There will be beams equal to the amount of targets marked by the divine inside her range.
Drawback: This spell cannot be used if noone has been marked, and cannot strike a person who hasn't been marked. Thus, for the power it provides, it requires another attack to have landed first. It does not discern between friend or foe, anyone marked gets attacked. Those with higher magic resistance obviously take lower damage than those without. To use this spell, Astra must hold her hands together and chant for an entire turn. Call of the Valkyrie will not apply a Mark of the Divine on hit, and when it does strike a target, any marks of the divine currently placed will absolve. For each beam summoned, this spell costs more mana to cast.
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Post by Tsundere Shinzu on Aug 30, 2015 11:22:06 GMT -5
Although Shinzu’s focus was on the knight, he couldn’t help but pick up on what sounded like a loud thud emanating from the direction of Reika. Before it could be questioned, however, Shinzu’s heightened sense of hearing would already warn him of the wood rupturing below. “Tch.” He hissed, unsure of what immediate threat to focus on as Astra had dropped her staff and formed an odd gesture with her hands. “Now!” In wariness of Reika’s incoming spell, the guild master would prime the mental trigger, the act of which causing his aura to shift into a much stronger and vibrant shade of blue.“Red?” Shinzu couldn’t help but feel a tinge for fear at the knight’s almost blood-like hue. Whatever the aura was, it certainly wasn’t going to be anything less than troublesome. Then again, there was little time to analyse it anyway. By sheer luck, the armoured opponent would skid backwards and dislodge herself from the spear, giving Shinzu the opportunity to sidestep slightly in order to dodge the rocky formation that would pierce out from the ground in a rain of splinters. “Too easy.” He smiled. Although he was bracing himself for an explosion of some sort rather than a stalagmite, it appeared as if there was little use for his defensive spell. At least, that's what Shinzu thought initially.Roaring in pain, Shinzu braced himself as a pillar of light struck against his chest and began dissolving away at his armour. “Damn it!” As much as he tried to support himself against the attack, his efforts would yield little results. The beam of light would simply slam him onto the ground with a great degree of force, leaving behind a blackened chest around where the guild master’s armour had already been weakened by his opponent’s earlier assault. “Reika…” Shinzu’s immediate thoughts would be with the child-like girl. With him being defenceless, singed from head to toe and on his back, there was no telling whether or not she would take advantage of the situation and once again unleash another stalagmite. “Well played…” Shinzu would laugh at the end of his sentence, the act of which causing his voice to break out into a violent series of coughing noises. “Now I remember you. Astral the Valkyrie.” Although the guild master could not recall the girl’s exact name, he was confident that his guess was at the very least somewhat close. “I suppose we have… somewhat of a misunderstanding here… I mistook you for a member of Phantom Cloak...” Although the armour probably should have gave it away, it would only be thanks to the divine punishment he had just received that Shinzu would piece together the girl’s identity. “I am impressed… Tell you what. You just gained my interest. How about a wager?” At this point, the guild master was only stalling as he attempted to regain his mental composure. Pain was emanating from his entire body after all, if it could even be called that anymore in this battered and broken state. “If you can defeat me, I will surrender myself to you. However, if I emerge from this battle victorious, then you must join me under the Lion Heart emblem.” Reika would of course, have no part in the bargain. Lion Heart had no use for Phantom cloak scum and even then, the offer would only be open to someone who had a reputation as intriguing as Astra’s.“Here goes nothing.” Shinzu was betting on the fact that Reika would be too focused on Astra to charge forwards. He also hoped that the wound he had inflicted on the Valkyrie would make it impossible for her to dodge what was to come next. “Lightning Rod!” Upon uttering the words in his mind, Shinzu would feel his magical supply depleting to dangerously low levels almost instantly as he allowed his Raijin form to fade away in order to conserve what little energy he was about to be left with. At that moment, a large magic circle appeared above the Rabbit’s Foot guild which would open up the skies in order to unleash a single blast of lightning that would crash through the roof and strike Shinzu before expanding and decimating the area around him in a destructive white glow. As all this went on, Shinzu would simply remai on the ground, unable to even pick himself up in order to view how his opponent’s would react to his last ditch effort at taking them both out at once. “This has to end it!” The plan was a simple one. Pack all his energy into one attack and annihilate everything, including the majority of the guild. The initial lightning bolt that struck Shinzu to channel his energy would also serve to disintegrate any debris that would fall onto him. As for the others, they wouldn’t be so lucky. Even if they somehow blocked the spell, they would still be in danger if they remained inside of the guild’s four walls, which would only be destined to cave in and collapse, launching a wealth of debris at the duo thanks to the spell destroying what little structural integrity remained.
Skills:
Weapon Mastery: This skill represents Shinzu’s unparalleled close combat prowess in the arena with polearms and similar weapons such as lances or spears. Not only does this extend to being able to wield such weapons in close combat with an impressive level of skill, but it also stands testament to Shinzu’s deadly precision when resorting to using his weapon as a makeshift javelin. Foes reliant on magic or their fists will be at a disadvantage when faced against such an assault unless they too are highly proficient in their choice of weaponry.
Resilience: Having taken part in countless battles which have often lead to many life threatening injuries, Shinzu has developed somewhat of a high and almost inhuman resilience against pain. With this also stemming from his will to live, Shinzu’s threshold against exhaustion and other limitations that may restrict others is absurdly high. While this does not make him any stronger or faster than most enemies, it does allow him to combat stress, adversity and life threatening scenarios to a higher degree than others through sheer willpower.
Heightened Senses: Life in the arena helped hone Shinzu’s senses to the point where his gift of hearing reached a level far above his peers. Although there is nothing supernatural about his ears, Shinzu can often pick out quite a high level of detail from a simple sound, such as being able to judge distance and the direction of the source much better than a normal person. This acute level of hearing also allows Shinzu to pick out sounds that may otherwise be inaudible, such as honing in on a whisper amidst a crowd or being able to audibly recognize subtle noises such as the rustle of a nearby bush. Items:
Name: x2 Shadow Knife Level: A Description: A strange throwing knife that has been wrapped in a rugged white bandage. Mysteriously, despite the bandage covering the sharp edges of the blade, the throwing knife still functions as per normal and can be quite deadly in the right hands. Although no one has lived to be able to confirm this, it is said that if the intended target of the throwing knife moves after the weapon has left the wielders hands, the knife may shift its own direction and trajectory on its own once per throw at the cost of C-Rank mana. Price and Availability: 15,000 jewels. Shop only.
Name: Gae Bolg Level: A Description: Gae Bolg is a spear that possesses a length of 6 feet, making it rather average in length and able to be wielded rather easily with nothing more than a single hand. The entire weapon is tinted in a shade of crimson and most notably, the shaft bears numerous designs running along it that seem to resemble thornless vines. Gae Bolg’s main ability is to inflict heavy wounds to enemies who may come in contact with the weapon, whether indirect or not. This includes brushing clothing against the spear or even clashing blades against it, the act of which will result in the weapon lighting up in a strong red hue. The wound inflicted is quite dangerous, being on the same level as taking a direct hit from the blade of the spear itself. Due to this, the wound will appear in an explosion of gushing blood, although one thing to note is that the location always varies and is purely random. The wound itself also cannot penetrate bone and will never directly injure any vital organs. Mostly, this ability is used to slow down opponents and disable limbs as opposed to outright killing them. This ability is, however, limited to two charges at maximum. As soon as the ability is activated, Gae Bolg will lose a charge and go into a three post cool down. After which, the ability can only be activated one more time for the duration of the thread. Price and Availability: 20,000
Name: Kingslayer Level: A Description: A corrupt version of the Kingslayer armour that has been unblessed by at least three different tainted souls (apparently unblessing is a thing now). Kingslayer is similar to its counterpart, however, all of the gems that once adorned the armour have mysteriously vanished, leaving only craters and tiny dents in their wake. Now, the armour only appears to offer slight resistance against physical and magical attacks. The armour does, however, fill its wearer with a strange sensation of power once donned. Some say that once worn by the right individual, it can greatly increase the wearers physical and magical attacks. Price and Availability: 15,000 jewels. Shop only. Spells:
Spell Name: Lightning Fortification Level: C Range: ~ Description: The user coats himself in a thick aura of blue lightning. The lightning itself will behave like armour against magical attacks that are of C rank or below and act as a buffer against spells beyond that rank by mitigating a percentage of the damage (depending on the difference between ranks). The very nature of the spell can also offer somewhat of a counter measure against physical attackers. While the aura cannot provide any defence against physical attacks, it can singe the flesh of anyone who may strike at the user with their bare hands. Drawback: The spell will drain mana for every post that it is left active. Blocking a spell of the same rank will completely use up the aura, causing the spell to go into a two post cool down. Blocking a spell that is higher ranked than C will instead cause the spell to go into a four post cool down and it will only block a percentage of the damage as opposed to all of it.
Spell Name: Lightning Rod [Enhanced with White Lightning Aura] Level: S Range: 50m Description: One of the grand spells of Lightning Transmutation. Like the name suggests, this spell involves summoning a large runic circle high in the sky that will spew out a gigantic bolt of lightning. This bolt of blue energy will then strike down at the user, converting the majority of his remaining mana into an blast of electrical energy that serves no other purpose other than to decimate the surrounding area in a destructive glow. Drawback: Due to the fast and destructive nature of the spell, it does not come without drawbacks. Not only will the aftermath of the spell leave the user with a miniscule amount of mana, but the actual act of channelling all that energy that quickly will leave the user’s limbs paralysed and in an extremely numbed state for the remainder of the thread. The user will also always be at the very epicentre of the resulting explosion, making it difficult to aim the energy at opponents who may be quite a large distance away.
Spell Name: White Lightning Level: D-S Range: ~ Description: This spell represents the ability to conjure White Lightning, a special form of lightning that has been designed to rival and compete against Slayer magic. This unique lightning is iconically characterised by bolts of snow-white electricity that are outlined with a vibrant azure aura. As opposed to black God slayer lightning that has been designed to murder, White Lightning’s greatest strength is not its ability to annihilate opponents, but rather, its ability to render anyone capable of surviving its wrath completely useless. Anyone directly struck by White Lightning will find themselves paralyzed around the point of initial contact for several posts (depending on the target’s willpower). Just barley dodging an attack can also prove to be quite dangerous and will often lead to extreme numbness in the targeted region. Drawback: High-level mages can resist the paralyzing and numbing effects of White Lightning should it be used in conjunction with a spell that is of a much lower rank than the opponent. Despite its versatility and raw power, White Lightning is usually used to disable opponents as opposed to outright killing or defeating them. For that reason, while White Lightning can lead to some devastating combos, it is not well suited in battles of attrition where one side is attempting to overpower the other with raw strength alone.
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Post by Reika Ai on Sept 2, 2015 18:26:56 GMT -5
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[Exit, because I'm bored of this thread]
[Also, I need the reward]
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Erosion 008/100[/align] " "
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