Post by Kitty Kat Astra on Aug 20, 2015 10:29:17 GMT -5
Mage Type: Godslayer Magic, Sky. (Lost Magic)
Description: Godslayer magic is designed for one specific thing; Slaying gods of a specific element. The sky and heaven is home to violent winds and torrenting maelstroms, capable of ripping mortals to shreds by their mere pressence. Tornadoes and storms, capable of swallowing whole cities or even move mountains. The Sky Godslayer is an individual, who goes up against these torrenting winds, without a fear in the world. Those exact dangers of the sky, become the slayers greatest ally. In the worst environments, the godslayer can even devour the winds, turning the God's own weapons into nutritious meals. The Godslayer is in short a violation of the natural laws of the world. The laws that the Sky Godslayer is violating, is the laws of the high heavens.
Spell Name:Gust Gale
Level: D
Range: 5m
Description: Astra violently slaps her hands together. The echoing clap brings forth a gust of wind into existance, travelling forward in a small cone to knock down and deal damage to anyone caught within.
Drawback: Its very visible when being fired.
Spell Name:Razor Wind Wall
Level: C
Range: Touch
Description:Bowing down, Astra places her hands onto the ground, creating two small orbs of wind, which are then forced slightly into the surface of the ground. These two balls of wind then start gusting rapid winds upwards, manipulating the trajectory of incoming projectile based attacks. Any projectile equal to the rank of this spell is bent off completely. Additionally, since the winds are so harsh, anyone attempting to step through them will feel as if they're being cut by razorblades.
Drawback: This is a spell used to purely manipulate the battlefield. It does not have many offensive capabilities.
Spell Name:Sky-God's Roar
Level: B
Range: 15m
Description: Taking in a huge breath of air, Astra infuses her own breath with a high amount of mana. Then upon breathing out, a violent torrent of wind shoots forth from her mouth. By holding up a hand to her own lips, she can either allow the blast to be in a cone where it deals moderate damage, or narrowing the blast to a smaller area at increased strenght. This attack also knocks back most projectile based attacks of the same rank.
Drawback: This spell has a rather long cooldown, as roaring continuously would destroy her throat.
Spell Name:Sky-God's Feast
Level: A
Range: Passive
Description: This ability is what allows Astra to devour the element of wind. Any wind-based attack that is launched towards her is a potential meal. Upon eating wind, she restores her physical strenght. The healing and restoration depends on the amount of wind that she is allowed to eat. It can be channeled for up to three posts total.
Drawback: This spell has a significant cooldown, depending on how much air Astra consumes. At base, it has a cooldown of at least five turns. A larger feast will increase the cooldown by two turns.
Spell Name: Sky-God's Drive
Level: S
Range: Selfbuff
Description: When feasting, Astra gains the ability to use this devoured wind to enter a heightened state of combat prowess. By filling her own blood with oxygen, she experiences a huge increase to her speed and strenght for a short duration. Upon entering the Sky-God's drive, her veins will gain a light white hue, indicating that her blood is containing large quantities of oxygen. In short her body burns out of resources extremely quickly to give her a tremendous increase in power.
Drawback: When this spell expires, Astra will be physically exhausted beyond belief, and she will need sustenance before she can fight again. This means, she needs an actual meal.
Description: Godslayer magic is designed for one specific thing; Slaying gods of a specific element. The sky and heaven is home to violent winds and torrenting maelstroms, capable of ripping mortals to shreds by their mere pressence. Tornadoes and storms, capable of swallowing whole cities or even move mountains. The Sky Godslayer is an individual, who goes up against these torrenting winds, without a fear in the world. Those exact dangers of the sky, become the slayers greatest ally. In the worst environments, the godslayer can even devour the winds, turning the God's own weapons into nutritious meals. The Godslayer is in short a violation of the natural laws of the world. The laws that the Sky Godslayer is violating, is the laws of the high heavens.
Spell Name:Gust Gale
Level: D
Range: 5m
Description: Astra violently slaps her hands together. The echoing clap brings forth a gust of wind into existance, travelling forward in a small cone to knock down and deal damage to anyone caught within.
Drawback: Its very visible when being fired.
Spell Name:Razor Wind Wall
Level: C
Range: Touch
Description:Bowing down, Astra places her hands onto the ground, creating two small orbs of wind, which are then forced slightly into the surface of the ground. These two balls of wind then start gusting rapid winds upwards, manipulating the trajectory of incoming projectile based attacks. Any projectile equal to the rank of this spell is bent off completely. Additionally, since the winds are so harsh, anyone attempting to step through them will feel as if they're being cut by razorblades.
Drawback: This is a spell used to purely manipulate the battlefield. It does not have many offensive capabilities.
Spell Name:Sky-God's Roar
Level: B
Range: 15m
Description: Taking in a huge breath of air, Astra infuses her own breath with a high amount of mana. Then upon breathing out, a violent torrent of wind shoots forth from her mouth. By holding up a hand to her own lips, she can either allow the blast to be in a cone where it deals moderate damage, or narrowing the blast to a smaller area at increased strenght. This attack also knocks back most projectile based attacks of the same rank.
Drawback: This spell has a rather long cooldown, as roaring continuously would destroy her throat.
Spell Name:Sky-God's Feast
Level: A
Range: Passive
Description: This ability is what allows Astra to devour the element of wind. Any wind-based attack that is launched towards her is a potential meal. Upon eating wind, she restores her physical strenght. The healing and restoration depends on the amount of wind that she is allowed to eat. It can be channeled for up to three posts total.
Drawback: This spell has a significant cooldown, depending on how much air Astra consumes. At base, it has a cooldown of at least five turns. A larger feast will increase the cooldown by two turns.
Spell Name: Sky-God's Drive
Level: S
Range: Selfbuff
Description: When feasting, Astra gains the ability to use this devoured wind to enter a heightened state of combat prowess. By filling her own blood with oxygen, she experiences a huge increase to her speed and strenght for a short duration. Upon entering the Sky-God's drive, her veins will gain a light white hue, indicating that her blood is containing large quantities of oxygen. In short her body burns out of resources extremely quickly to give her a tremendous increase in power.
Drawback: When this spell expires, Astra will be physically exhausted beyond belief, and she will need sustenance before she can fight again. This means, she needs an actual meal.