Post by Merc on Oct 8, 2015 21:17:49 GMT -5
As a whole, Fiore does not have much tolerance for mages. There are some cities or places where mages can roam a little more freely, but in the grand scheme of things, most people panic when they see magic being performed. Thus, it is not wise to use spells in certain places, even if it might seem like a harmless magic trick to the caster, there's no guarantee that the people, who already harbor fear and aggression towards mages, will see it in the same light.
Gaining a high bounty puts your character in a somewhat difficult position, since it limits their ability to freely wander through settlements. A character with a high bounty may be attacked by bounty hunters, government agents, or anyone that might recognize them and carry a grudge or want to try to make some quick Jewels. While lower bounties can be paid off, or even erased by good deeds, high bounties are unlikely to be forgiven, since it demonstrates an inability to follow the law and potentially violent, unforgivable crimes. Committing crimes and carelessly using magic in settlements will earn your character a bounty if they are caught, irregardless of their intentions.
On the flip side, a positive reputation paints your character in an appealing light. Even as a mage, a character with a high positive reputation will be received more warmly in settlements. NPCs will be more likely to willingly share information with such people and the character will possess more freedoms even in settlements that generally have a high disapproval of mages. Doing good deeds, including reporting careless mages, will earn a character reputation.
In character, this adds a certain element of danger when using magic in places where it is not widely accepted. It means that the character must be aware of their surroundings, carry themselves like the world is out to get them - which isn't too far from the truth.
A high bounty means that a character faces certain limitations when entering populated areas. A high reputation, on the other hand, makes NPCs more friendly towards your character, allowing them more freedom.
Most mages would not desire a bounty as it would draw unnecessary attention to them.
To clear their bounty, a mage must either report/stop law breaking mages or do jail time [at least one thread with a member of the government] - neither of these apply to those accused of more serious crimes such as murder.
Staff will occasionally comb through threads that take place in settlements that are not friendly towards mages to search for characters abusing magic. However, in combination with the community modding system, members will be allowed to monitor threads for the same purpose.
If they so desire, they can message a staff member to earn reputation. A small amount will be earned for reporting the 'crime', while larger amounts will be granted for those character's that wish to step in and either warn the character or, depending on the severity of what they have done, trying to take them to a nearby prison.
All bounty and reputation gains would be included in your character's personal tracker.
Gaining a high bounty puts your character in a somewhat difficult position, since it limits their ability to freely wander through settlements. A character with a high bounty may be attacked by bounty hunters, government agents, or anyone that might recognize them and carry a grudge or want to try to make some quick Jewels. While lower bounties can be paid off, or even erased by good deeds, high bounties are unlikely to be forgiven, since it demonstrates an inability to follow the law and potentially violent, unforgivable crimes. Committing crimes and carelessly using magic in settlements will earn your character a bounty if they are caught, irregardless of their intentions.
On the flip side, a positive reputation paints your character in an appealing light. Even as a mage, a character with a high positive reputation will be received more warmly in settlements. NPCs will be more likely to willingly share information with such people and the character will possess more freedoms even in settlements that generally have a high disapproval of mages. Doing good deeds, including reporting careless mages, will earn a character reputation.
How it Works in Character
In character, this adds a certain element of danger when using magic in places where it is not widely accepted. It means that the character must be aware of their surroundings, carry themselves like the world is out to get them - which isn't too far from the truth.
A high bounty means that a character faces certain limitations when entering populated areas. A high reputation, on the other hand, makes NPCs more friendly towards your character, allowing them more freedom.
Most mages would not desire a bounty as it would draw unnecessary attention to them.
To clear their bounty, a mage must either report/stop law breaking mages or do jail time [at least one thread with a member of the government] - neither of these apply to those accused of more serious crimes such as murder.
How it works Out of Character
Staff will occasionally comb through threads that take place in settlements that are not friendly towards mages to search for characters abusing magic. However, in combination with the community modding system, members will be allowed to monitor threads for the same purpose.
If they so desire, they can message a staff member to earn reputation. A small amount will be earned for reporting the 'crime', while larger amounts will be granted for those character's that wish to step in and either warn the character or, depending on the severity of what they have done, trying to take them to a nearby prison.
All bounty and reputation gains would be included in your character's personal tracker.
Earning a Bounty/Reputation
Endangerment: Spell Cast (D Rank): + 100 Jewel Bounty, -50 Jewel Bounty [Or + 50 Reputation if no bounty incurred] for reporting it.
Endangerment: Spell Cast (C Rank): + 200 Jewel Bounty, -100 Jewel Bounty [Or + 100 Reputation if no bounty incurred] for reporting it.
Endangerment: Spell Cast (B Rank): + 400 Jewel Bounty, -200 Jewel Bounty [Or + 200 Reputation if no bounty incurred] for reporting it.
Endangerment: Spell Cast (A Rank): + 800 Jewel Bounty, -400 Jewel Bounty [Or + 400 Reputation if no bounty incurred] for reporting it.
Endangerment: Spell Cast (S Rank): + 1600 Jewel Bounty, -800 Jewel Bounty [Or + 800 Reputation if no bounty incurred] for reporting it.
Endangerment: Spell Cast (Z Rank): + 3200 Jewel Bounty, -1600 Jewel Bounty [Or + 1600 Reputation if no bounty incurred] for reporting it.
Theft: Starts at a 200 Jewels Bounty, increases based on amount of Jewels/cost of items stolen. Bounty reduction/reputation gain for reporting is half of whatever the total bounty gained is.
Arson: Starts at a 400 Jewels, increases based on severity of crimes committed. Bounty reduction/reputation gain for reporting is half of whatever the total bounty gained is.
Vandalism:Starts at a 100 Jewels, increases based on severity of crimes committed. Bounty reduction/reputation gain for reporting is half of whatever the total bounty gained is.
Fraud: Starts at a Jewels, increases based on severity of crimes committed. Bounty reduction/reputation gain for reporting is half of whatever the total bounty gained is.
Assault: + 800 Jewel Bounty, -400 Jewel Bounty [Or + 400 Reputation if no bounty incurred] for reporting it.
Attempted Murder: + 1600 Jewel Bounty, -800 Jewel Bounty [Or + 800 Reputation if no bounty incurred] for reporting it.
Murder: + 3200 Jewel Bounty, -1600 Jewel Bounty [Or + 1600 Reputation if no bounty incurred] for reporting it.
Mass Murder: + 5000 [+1000 per body] Jewel Bounty, -2500 Jewel Bounty [Or + 2500 Reputation if no bounty incurred] for reporting it.
Endangerment: Spell Cast (C Rank): + 200 Jewel Bounty, -100 Jewel Bounty [Or + 100 Reputation if no bounty incurred] for reporting it.
Endangerment: Spell Cast (B Rank): + 400 Jewel Bounty, -200 Jewel Bounty [Or + 200 Reputation if no bounty incurred] for reporting it.
Endangerment: Spell Cast (A Rank): + 800 Jewel Bounty, -400 Jewel Bounty [Or + 400 Reputation if no bounty incurred] for reporting it.
Endangerment: Spell Cast (S Rank): + 1600 Jewel Bounty, -800 Jewel Bounty [Or + 800 Reputation if no bounty incurred] for reporting it.
Endangerment: Spell Cast (Z Rank): + 3200 Jewel Bounty, -1600 Jewel Bounty [Or + 1600 Reputation if no bounty incurred] for reporting it.
Theft: Starts at a 200 Jewels Bounty, increases based on amount of Jewels/cost of items stolen. Bounty reduction/reputation gain for reporting is half of whatever the total bounty gained is.
Arson: Starts at a 400 Jewels, increases based on severity of crimes committed. Bounty reduction/reputation gain for reporting is half of whatever the total bounty gained is.
Vandalism:Starts at a 100 Jewels, increases based on severity of crimes committed. Bounty reduction/reputation gain for reporting is half of whatever the total bounty gained is.
Fraud: Starts at a Jewels, increases based on severity of crimes committed. Bounty reduction/reputation gain for reporting is half of whatever the total bounty gained is.
Assault: + 800 Jewel Bounty, -400 Jewel Bounty [Or + 400 Reputation if no bounty incurred] for reporting it.
Attempted Murder: + 1600 Jewel Bounty, -800 Jewel Bounty [Or + 800 Reputation if no bounty incurred] for reporting it.
Murder: + 3200 Jewel Bounty, -1600 Jewel Bounty [Or + 1600 Reputation if no bounty incurred] for reporting it.
Mass Murder: + 5000 [+1000 per body] Jewel Bounty, -2500 Jewel Bounty [Or + 2500 Reputation if no bounty incurred] for reporting it.