Post by Akimoto on Nov 5, 2011 14:25:56 GMT -5
Original
Upgrades
Spell Name: Shadow Shell
Level: Feeble
Range: Self
Description: Haru absorbs the shadow around him and forms a thick shell around himself. He uses this as a defense against any physical attack. The shell is oval in shape and is large enough to cover one person only. He could either make a full oval or concentrate the shield at one part and make it thicker to reduce damage even more. It can completely stop another Greenhorn and Feeble attack and would block a considerable amount of damage from Mediocre attack when concentrated at one point. Anything more powerful will easily destroy it.
Drawback: It has a cooldown period of one post.
Spell Name: Dark Ray
Level: Feeble
Range: Medium
Description:Haru absorbs the shadow around him and shoots a ray of shadow beam from the tip of his finger. The ray is dense and is around 8 cm in diameter. It could cause minor damage when hit directly.
Drawback: Drains considerate amount of magic.
Spell Name: Dark Ripper
Level: Feeble
Range: Self
Description: The shadow absorbed is concentrated around his hands. This looks like a cone with thorns all around it.
Drawback: If not used carefully, one could cut himself.
Spell Name: Shadow Vipers
Level: Feeble
Range: Long
Description: A maximum of two long shadow snake emanates out of Haru's hands. This can be used to constrain or strangle the enemies.
Drawback: A cooldown period of 1 post.
Spell Name: Liquid Shadow
Level: Mediocre
Range: Self
Description: This technique enables the user to become a shadow. In this form, the user can move at a great speed. The user can neither attack nor be attacked while in this form.
Drawback: Cannot stay in the form any longer than 3 posts.
Spell Name: Reflect
Level: Mediocre
Range: Medium
Description: With the Reflector Magic, the user is able to reflect anything that is non-living within the radius of 15 Meters. This cannot be used to reflect any spell which is higher ranked than it is.
Drawback: Cannot use any other spell when this is active. Has a cooldown period of 2 post.
Level: Feeble
Range: Self
Description: Haru absorbs the shadow around him and forms a thick shell around himself. He uses this as a defense against any physical attack. The shell is oval in shape and is large enough to cover one person only. He could either make a full oval or concentrate the shield at one part and make it thicker to reduce damage even more. It can completely stop another Greenhorn and Feeble attack and would block a considerable amount of damage from Mediocre attack when concentrated at one point. Anything more powerful will easily destroy it.
Drawback: It has a cooldown period of one post.
Spell Name: Dark Ray
Level: Feeble
Range: Medium
Description:Haru absorbs the shadow around him and shoots a ray of shadow beam from the tip of his finger. The ray is dense and is around 8 cm in diameter. It could cause minor damage when hit directly.
Drawback: Drains considerate amount of magic.
Spell Name: Dark Ripper
Level: Feeble
Range: Self
Description: The shadow absorbed is concentrated around his hands. This looks like a cone with thorns all around it.
Drawback: If not used carefully, one could cut himself.
Spell Name: Shadow Vipers
Level: Feeble
Range: Long
Description: A maximum of two long shadow snake emanates out of Haru's hands. This can be used to constrain or strangle the enemies.
Drawback: A cooldown period of 1 post.
Spell Name: Liquid Shadow
Level: Mediocre
Range: Self
Description: This technique enables the user to become a shadow. In this form, the user can move at a great speed. The user can neither attack nor be attacked while in this form.
Drawback: Cannot stay in the form any longer than 3 posts.
Spell Name: Reflect
Level: Mediocre
Range: Medium
Description: With the Reflector Magic, the user is able to reflect anything that is non-living within the radius of 15 Meters. This cannot be used to reflect any spell which is higher ranked than it is.
Drawback: Cannot use any other spell when this is active. Has a cooldown period of 2 post.
Upgrades
Spell Name: Shadow Dome
Level: Intermediate
Range: Medium
Description: Haru absorbs the shadow around him and forms a thick shell around himself. He uses this as a defense against any physical attack. The shell is hemispherical in shape and covers a maximum radius of 15 Meters. He could either make a full hemisphere or concentrate the shield at one part and make it thicker to reduce damage even more. It can completely stop any spell equal or lower than its rank and a spell one rank above when concentrated at one point. Anything more powerful will easily destroy it.
Drawback: It has a cooldown period of one post.
Spell Name: Dark Ray
Level: Intermediate
Range: Long
Description:Haru absorbs the shadow around him and shoots a ray of shadow beam from the tip of his finger. The ray is very dense and is around 6 cm in diameter. It has a range of 30 Meters. It could cause deep wounds when hit directly.
Drawback: Drains considerate amount of magic.
Spell Name: Dark Ripper
Level: Intermediate
Range: Self
Description: The shadow absorbed is concentrated around his hands. This looks like a cone with thorns all around it and it is continuously rotating at a very high speed.
Drawback: If not used carefully, one could cut himself.
Spell Name: Shadow Vipers
Level: Intermediate
Range: Long
Description: A maximum of four long shadow snake emanates out of Haru's hands. It has a range of 30 Meters. This can be used to constrain or strangle the enemies.
Drawback: A cooldown period of 1 post.
Spell Name: Liquid Shadow
Level: Intermediate
Range: Self
Description: This technique enables the user to become a shadow. In this form, the user can move at a great speed. The user can neither attack nor be attacked while in this form.
Drawback: Cannot stay in the form any longer than 4 posts.
Spell Name: Reflect
Level: Intermediate
Range: Medium
Description: With the Reflector Magic, the user is able to reflect anything that is non-living within the radius of 30 Meters. This cannot be used to reflect any spell which is higher ranked than it is.
Drawback: Cannot use any other spell when this is active. Has a cooldown period of 2 post.
Level: Intermediate
Range: Medium
Description: Haru absorbs the shadow around him and forms a thick shell around himself. He uses this as a defense against any physical attack. The shell is hemispherical in shape and covers a maximum radius of 15 Meters. He could either make a full hemisphere or concentrate the shield at one part and make it thicker to reduce damage even more. It can completely stop any spell equal or lower than its rank and a spell one rank above when concentrated at one point. Anything more powerful will easily destroy it.
Drawback: It has a cooldown period of one post.
Spell Name: Dark Ray
Level: Intermediate
Range: Long
Description:Haru absorbs the shadow around him and shoots a ray of shadow beam from the tip of his finger. The ray is very dense and is around 6 cm in diameter. It has a range of 30 Meters. It could cause deep wounds when hit directly.
Drawback: Drains considerate amount of magic.
Spell Name: Dark Ripper
Level: Intermediate
Range: Self
Description: The shadow absorbed is concentrated around his hands. This looks like a cone with thorns all around it and it is continuously rotating at a very high speed.
Drawback: If not used carefully, one could cut himself.
Spell Name: Shadow Vipers
Level: Intermediate
Range: Long
Description: A maximum of four long shadow snake emanates out of Haru's hands. It has a range of 30 Meters. This can be used to constrain or strangle the enemies.
Drawback: A cooldown period of 1 post.
Spell Name: Liquid Shadow
Level: Intermediate
Range: Self
Description: This technique enables the user to become a shadow. In this form, the user can move at a great speed. The user can neither attack nor be attacked while in this form.
Drawback: Cannot stay in the form any longer than 4 posts.
Spell Name: Reflect
Level: Intermediate
Range: Medium
Description: With the Reflector Magic, the user is able to reflect anything that is non-living within the radius of 30 Meters. This cannot be used to reflect any spell which is higher ranked than it is.
Drawback: Cannot use any other spell when this is active. Has a cooldown period of 2 post.