Post by nova on Oct 25, 2011 7:16:35 GMT -5
Spell Name: Absolute Vector Redirection
Level: Mediocre
Range: Close
Description: Using the basic principles of ‘Vector Redirection’, Shinzu has branched this off is a completely different technique. Through physical contact, a large black arrow will instantly form and attach itself onto anysolid object the mage presses the palm of his hand against. The proportions of the arrow will change based on the size of the object it as attached to, however it will never be any larger than the size of a car and no more than two arrows can be created at a time. If this is attempted, the previous arrow will simply fade away into nothingness. Anything that hovers over the arrow will be pushed back 10 meters in the arrows direction at the speed of a fast paintball; however the strength of the push will weaken for anything heavier than an average sized human. Similarly, anything high above the arrow (over 10 meters) will receive a weaker push.
Drawback: This spell doesn’t distinguish between allies and foes; anyone can use it to their advantage or even disadvantage.
Spell Name: Vector Hop
Level: Mediocre
Range: Close
Description: By causing the vectors below his shoes to push up against himself, Shinzu can cause himself to be launched forwards 1 meter in a linear direction. The speed in which the distance travelled is no faster than running pace, however it can now be used twice in rapid succession, making it useful for changing direction abruptly.
Drawback: The user must have solid ground beneath his feet.
Spell Name: Vector Crack Knuckles
Level: Mediocre
Range: Close
Description: By putting as much force as possible behind a blow, Shinzu can launch a punch or kick at an opponent with a high amount of power behind it enough to fracture or even break bones through clean hits. Through manipulating the vectors in his hands or feet however, he can cause his blow to stop abruptly just as it makes contact, preventing himself from receiving any damage from his own attack. The force of the impact however is carried on to the target, essentially allowing Shinzu to attack people or objects by putting his full body weight behind blows whilst not injuring his knuckles in the process.
Drawback: This technique only works in conjunction with physical attacks.
Level: Mediocre
Range: Close
Description: Using the basic principles of ‘Vector Redirection’, Shinzu has branched this off is a completely different technique. Through physical contact, a large black arrow will instantly form and attach itself onto anysolid object the mage presses the palm of his hand against. The proportions of the arrow will change based on the size of the object it as attached to, however it will never be any larger than the size of a car and no more than two arrows can be created at a time. If this is attempted, the previous arrow will simply fade away into nothingness. Anything that hovers over the arrow will be pushed back 10 meters in the arrows direction at the speed of a fast paintball; however the strength of the push will weaken for anything heavier than an average sized human. Similarly, anything high above the arrow (over 10 meters) will receive a weaker push.
Drawback: This spell doesn’t distinguish between allies and foes; anyone can use it to their advantage or even disadvantage.
Spell Name: Vector Hop
Level: Mediocre
Range: Close
Description: By causing the vectors below his shoes to push up against himself, Shinzu can cause himself to be launched forwards 1 meter in a linear direction. The speed in which the distance travelled is no faster than running pace, however it can now be used twice in rapid succession, making it useful for changing direction abruptly.
Drawback: The user must have solid ground beneath his feet.
Spell Name: Vector Crack Knuckles
Level: Mediocre
Range: Close
Description: By putting as much force as possible behind a blow, Shinzu can launch a punch or kick at an opponent with a high amount of power behind it enough to fracture or even break bones through clean hits. Through manipulating the vectors in his hands or feet however, he can cause his blow to stop abruptly just as it makes contact, preventing himself from receiving any damage from his own attack. The force of the impact however is carried on to the target, essentially allowing Shinzu to attack people or objects by putting his full body weight behind blows whilst not injuring his knuckles in the process.
Drawback: This technique only works in conjunction with physical attacks.